🍎 Moonshine Kind
Simple type safety solution for Bevy.
Overview
An Entity is a generic way to reference entities within Bevy:
use *;
A problem with using entities in this way is the lack of information about the "kind" of the entity. This results in code that is error prone, hard to debug, and read.
This crate attempts to solve this problem by introducing a new Instance<T> type which behaves like an Entity but also contains information about the "kind" of the entity:
use *;
use *;
;
Features
- Improved type safety and readability for Bevy code
- Ability to define custom entity kinds
- Ability to define commands for specific entity kinds
- No runtime overhead
- Zero boilerplate
This crate may be used separately, but is also included as part of 🍸 Moonshine Core.
Usage
Kind and Instance<T>
By definition, an Entity is of kind T if it matches Query<(), <T as Kind>::Filter>.
Any Component automatically implements the Kind trait:
An Instance<T> represents Entity of kind T. It is designed to behave exactly like an Entity with some added benefits.
This means you may use any component as an argument to Instance:
use *;
use *;
;
Alternatively, you may also define your own kind by implementing the Kind trait:
use *;
use *;
;
;
;
InstanceRef<T> and InstanceMut<T>
If a Kind is also a Component, you may use InstanceRef<T> and InstanceMut<T> to access the Instance<T> and the associated component data with a single query term:
use *;
use *;
In other words, InstanceRef<T> is analogous to (Instance<T>, &T) and InstanceMut<T> is analogous to (Instance<T>, &mut T).
InstanceCommands<T>
You may also extend InstanceCommands<T> to define Commands specific to a Kind:
use *;
use *;
;
;
// Humans can eat:
InstanceCommands<T> behaves like EntityCommands, and is accessible via commands.instance(...).
Instance<Any>
When writing generic code, it may be desirable to have an instance that can be of Any kind:
use ;
Instance<Any> is functionally and semantically identical to a regular Entity.
CastInto
By definition, any Instance<T> is safely convertible to any Instance<U> if CastInto<U> is implemented for T.
This is done using the CastInto trait. The kind macro may be used to conveniently implement this:
use *;
use *;
;
;
// An Apple is a Fruit because we said so:
Required Components are a great way to enforce this type of "kind polymorphism" at runtime:
use *;
use *;
;
// Require all GrannySmith instances to also have Apple
;
// GrannySmith is an Apple; Guaranteed!
Examples
See examples/fruits.rs for a complete example.
Limitations
Instance Invalidation
This crate does not monitor instances for invalidation.
This means that if an entity is modified in such a way that it no longer matches some Kind T (such as removing Component T), any Instance<T> which references it would be invalid.
It is recommended to avoid using kind semantics for components that may be removed at runtime without despawning their associated entity.
However, if necessary, you may check instances for validity prior to usage:
use *;
use *;
;
Changes
Version 0.3
- Deprecated
kind!macro in favor of manual implementation ofCastInto.- This allows for more flexibility when dealing with generic kinds.
- Added
Instance<T>::as_trigger_target()- This allows an instance to be used as a trigger target if
Tis aComponent.
- This allows an instance to be used as a trigger target if
Support
Please post an issue for any bugs, questions, or suggestions.
You may also contact me on the official Bevy Discord server as @Zeenobit.