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//! # `monstertruck`
//!
//! A Rust CAD kernel -- B-rep modeling, NURBS, meshing, and GPU rendering.
//!
//! Meta-crate that re-exports all `monstertruck-*` sub-crates via feature flags.
//! Enable only what you need, or use `full` for everything.
//!
//! ```toml
//! [dependencies]
//! monstertruck = { version = "0.2", features = ["full"] }
//! ```
pub use monstertruck_core as core;
pub use monstertruck_traits as traits;
pub use monstertruck_derive as derive;
pub use monstertruck_geometry as geometry;
pub use monstertruck_topology as topology;
pub use monstertruck_mesh as mesh;
pub use monstertruck_modeling as modeling;
pub use monstertruck_meshing as meshing;
pub use monstertruck_solid as solid;
pub use monstertruck_assembly as assembly;
pub use monstertruck_step as step;
pub use monstertruck_gpu as gpu;
pub use monstertruck_render as render;