MOMA Simulation Engine
A library for creating and running dynamic systems, such as cellular automata, using the MOMA (Moving Origin Modular Arithmetic) framework as the core update rule.
This crate provides the tools to build simulations where the evolution of the system is governed by the complex, non-linear, and deterministic patterns generated by MOMA.
The Core Idea
Most simulations, like cellular automata, use simple, fixed rules to determine the next state of a cell (e.g., "if the left neighbor is black and the right is white, the new cell is black").
The MOMA Simulation Engine replaces these simple rules with a MomaRing. The state of a cell evolves based on the MOMA residue of its current state, where the "moving origin" is determined by the state of its neighbors.
This introduces a rich, complex, and deeply interconnected dynamic, allowing for the generation of intricate and emergent patterns that are unique to the chosen MOMA strategy.
Features
CellularAutomaton: A simple 1D cellular automaton that uses MOMA for its update logic.- Strategy-Driven Rules: The behavior of the simulation is determined by the
OriginStrategypassed to it. This means you can create vastly different "universes" just by changing the strategy. - Extensible: Designed to be a foundation for more complex simulations, such as 2D automata or dynamic graph-based systems.
Getting Started
To use this engine in your own project, add it to your Cargo.toml.
[]
= "0.3.1" # Or the most recent version
or just use cargo add moma_simulation_engine from the command line.
Quick Start: Running a 1D Automaton
Here is a simple example of how to create, run, and display a MOMA-powered cellular automaton.
use strategy;
use CellularAutomaton;
use ;
Current Examples
This crate is the first step in exploring MOMA as a tool for modeling complex systems.
The examples directory includes:
- moma_automaton - 1D Cellular Automata.
- moma_conways_game_of_life - 2D Cellular Automata.
- Moma_pathfinder - A static Graph model
- moma_dynamic_pathfinder - A Dynamic Graph model where node states are updated via MOMA rules.
- moma_gower - An experimental simulation in Rust demonstrating a self-regulating AI agent. This project uses an A* pathfinding algorithm to navigate a dynamic, procedurally generated world. The agent's decision-making is governed by a MOMA (Multi-Objective Meta-Observer Architecture) feedback loop, which uses Gowers Uniformity Norms to analyze the geometric complexity of its own solution paths and adapt its strategy in real-time.
- moma_network_flow_manager - An experimental simulation in Rust demonstrating a self-regulating system that manages network flow. This project showcases an agent that uses a MOMA (Moving Origin Modular Arithmetic) inspired architecture to achieve a high-level, abstract goal. Instead of simply maximizing flow, the agent dynamically adjusts its strategy to maintain a target level of "resilience" or "structural complexity" in its chosen paths, a property measured quantitatively using Gowers Uniformity Norms.
- moma_agent_behavioural_analysis - This is an experiment wherein different MOMA Origin Strategies will produce quantitatively different "personalities" in the agent. We can measure this personality by observing the trade-offs it makes between path efficiency (length) and path complexity (Gowers norm). It was a necessary first step before attempting the moma_network_flow_manager.
- moma_quantum_simulator - A simple, educational quantum circuit simulator built in Rust from first principles. This project demonstrates the core concepts of quantum computing, including superposition, entanglement, and measurement, through a clean, step-by-step implementation.
Author
Neil Crago — experimental mathematician.
License
This project is licensed under either of:
- Apache License, Version 2.0
- MIT license
at your option.
Related Crates
This crate is part of a collection of crates by the same author: These include:-
- MOMA
- Fractal_Algebra
- tma_engine
- factorial_engine
- fa_slow_ai