moma_simulation_engine 0.2.6

A Simulation engine powered by MOMA
Documentation

MOMA Simulation Engine

Crates.io Docs.rs License: MIT OR Apache-2.0 CI

A library for creating and running dynamic systems, such as cellular automata, using the MOMA (Moving Origin Modular Arithmetic) framework as the core update rule.

This crate provides the tools to build simulations where the evolution of the system is governed by the complex, non-linear, and deterministic patterns generated by MOMA.


The Core Idea

Most simulations, like cellular automata, use simple, fixed rules to determine the next state of a cell (e.g., "if the left neighbor is black and the right is white, the new cell is black").

The MOMA Simulation Engine replaces these simple rules with a MomaRing. The state of a cell evolves based on the MOMA residue of its current state, where the "moving origin" is determined by the state of its neighbors.

This introduces a rich, complex, and deeply interconnected dynamic, allowing for the generation of intricate and emergent patterns that are unique to the chosen MOMA strategy.


Features

  • CellularAutomaton: A simple 1D cellular automaton that uses MOMA for its update logic.
  • Strategy-Driven Rules: The behavior of the simulation is determined by the OriginStrategy passed to it. This means you can create vastly different "universes" just by changing the strategy.
  • Extensible: Designed to be a foundation for more complex simulations, such as 2D automata or dynamic graph-based systems.

Getting Started

To use this engine in your own project, add it to your Cargo.toml.

[dependencies]

moma_simulation_engine = "0.2.6" # Or the most recent version

or just use cargo add moma_simulation_engine from the command line.

Quick Start: Running a 1D Automaton

Here is a simple example of how to create, run, and display a MOMA-powered cellular automaton.

use moma::strategy;
use moma_simulation_engine::automaton::CellularAutomaton;
use std::{thread, time};

fn main() {
    println!("--- MOMA-Powered 1D Cellular Automaton ---");

    // --- Simulation Parameters ---
    let width = 100;         // Width of the automaton in cells.
    let steps = 200;         // Number of generations to simulate.
    let modulus = 10;        // The number of states for each cell (0-9).
    let delay_ms = 50;       // Delay between steps for visualization.

    // Choose a MOMA strategy to govern the rules.
    // Try changing this to `strategy::PrimeGap` to see a different universe!
    let strategy = strategy::CompositeMass;

    // --- Initialization ---
    let mut automaton = CellularAutomaton::new(width, modulus, strategy);
    println!("Initial State (Generation 0):\n{}\n", automaton.render());

    // --- Simulation Loop ---
    for i in 1..=steps {
        automaton.step();
        println!("Generation {}:", i);
        println!("{}", automaton.render());
        thread::sleep(time::Duration::from_millis(delay_ms));
    }

    println!("\n--- Simulation Complete ---");
}

Current Examples

This crate is the first step in exploring MOMA as a tool for modeling complex systems.

The examples directory includes:

  • moma_automaton - 1D Cellular Automata.
  • moma_conways_game_of_life - 2D Cellular Automata.
  • Moma_pathfinder - A static Graph model
  • moma_dynamic_pathfinder - A Dynamic Graph model where node states are updated via MOMA rules.
  • moma_gower - An experimental simulation in Rust demonstrating a self-regulating AI agent. This project uses an A* pathfinding algorithm to navigate a dynamic, procedurally generated world. The agent's decision-making is governed by a MOMA (Multi-Objective Meta-Observer Architecture) feedback loop, which uses Gowers Uniformity Norms to analyze the geometric complexity of its own solution paths and adapt its strategy in real-time.

License

This project is licensed under either of:

  • Apache License, Version 2.0
  • MIT license

at your option.