use std::sync::Arc;
use glam::{Quat, Vec3A};
use crate::{
AnimationClip, AppendTransformInit, BoneAnimationBinding, BoneIndex, BoneInit, IkAngleLimit,
IkChainDefinition, IkChainLinkDefinition, IkChainPoseInput, IkChainSolver, IkLinkInit,
IkSolveOptions, IkSolverInit, ModelArena, MovableBoneKeyframe, MovableBoneTrack,
RuntimeInstance,
};
fn translation(matrix: glam::Mat4) -> Vec3A {
Vec3A::from_vec4(matrix.w_axis)
}
fn assert_vec3a_near(actual: Vec3A, expected: Vec3A) {
let delta = (actual - expected).abs();
assert!(
delta.x < 1.0e-5 && delta.y < 1.0e-5 && delta.z < 1.0e-5,
"actual={actual:?} expected={expected:?} delta={delta:?}"
);
}
fn assert_quat_near(actual: Quat, expected: Quat) {
let alignment = actual.dot(expected).abs();
assert!(
(1.0 - alignment) < 1.0e-5,
"actual={actual:?} expected={expected:?} alignment={alignment}"
);
}
#[test]
fn evaluates_rest_pose_world_matrices() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_rest_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[0]),
Vec3A::new(1.0, 0.0, 0.0),
);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 2.0, 0.0),
);
}
#[test]
fn evaluates_current_pose_with_parent_rotation() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(-1.0, 0.0, 0.0),
);
}
#[test]
fn fixed_axis_bone_rotation_keeps_only_axis_twist() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::ZERO).with_fixed_axis(Vec3A::Y),
BoneInit::new(Some(BoneIndex(0)), Vec3A::X),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
(Quat::from_rotation_y(std::f32::consts::FRAC_PI_2)
* Quat::from_rotation_x(std::f32::consts::FRAC_PI_2))
.normalize(),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 0.0, -1.0),
);
}
#[test]
fn evaluates_current_pose_with_local_position_offset() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime
.pose_mut()
.set_local_position_offset(BoneIndex(1), Vec3A::new(0.0, 0.0, 3.0));
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 2.0, 3.0),
);
}
#[test]
fn evaluates_clip_frame_into_world_matrices() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let clip = AnimationClip::new(vec![BoneAnimationBinding {
bone: BoneIndex(1),
track: MovableBoneTrack::from_keyframes(vec![
MovableBoneKeyframe::new(0, Vec3A::ZERO, Quat::IDENTITY),
MovableBoneKeyframe::new(10, Vec3A::new(0.0, 0.0, 4.0), Quat::IDENTITY),
]),
}]);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 5.0);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 2.0, 2.0),
);
}
#[test]
fn applies_append_rotation_before_world_matrix_output() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
],
Vec::new(),
vec![AppendTransformInit::new(BoneIndex(1), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn applies_append_translation_before_world_matrix_output() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
vec![AppendTransformInit::new(BoneIndex(1), BoneIndex(0), 0.5).with_translation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime
.pose_mut()
.set_local_position_offset(BoneIndex(0), Vec3A::new(2.0, 0.0, 0.0));
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 1.0, 0.0),
);
}
#[test]
fn initializes_ik_enabled_from_model_solvers() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::ZERO),
],
vec![IkSolverInit::new(
BoneIndex(1),
BoneIndex(0),
vec![IkLinkInit::new(BoneIndex(0))],
)],
)
.unwrap(),
);
let runtime = RuntimeInstance::new(model);
assert_eq!(runtime.ik_enabled(), &[1]);
}
#[test]
fn solves_one_link_ik_toward_controller_bone() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn skips_disabled_ik_solver() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_ik_enabled(0, false);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 0.0, 0.0),
);
}
#[test]
fn solves_two_link_ik_chain_toward_controller_bone() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(1.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(3),
target_bone: BoneIndex(2),
links: vec![IkLinkInit::new(BoneIndex(1)), IkLinkInit::new(BoneIndex(0))],
iteration_count: 4,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(1.0, 1.0, 0.0),
);
}
#[test]
fn primitive_ik_solver_matches_runtime_ik_driver_for_two_link_chain() {
let bones = vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(1.0, 1.0, 0.0)),
];
let solver = IkSolverInit {
ik_bone: BoneIndex(3),
target_bone: BoneIndex(2),
links: vec![IkLinkInit::new(BoneIndex(1)), IkLinkInit::new(BoneIndex(0))],
iteration_count: 4,
limit_angle: 0.0,
};
let model = Arc::new(ModelArena::new_with_ik(bones, vec![solver]).unwrap());
let mut runtime = RuntimeInstance::new(Arc::clone(&model));
runtime.evaluate_current_pose_without_ik();
let mut primitive = IkChainSolver::new(IkChainDefinition {
parent_slots: vec![None, Some(0), Some(1), None],
rest_positions: vec![
Vec3A::ZERO,
Vec3A::new(1.0, 0.0, 0.0),
Vec3A::new(1.0, 0.0, 0.0),
Vec3A::new(1.0, 1.0, 0.0),
],
fixed_axes: vec![None, None, None, None],
target_slot: 2,
links: vec![
IkChainLinkDefinition {
bone_slot: 1,
angle_limit: None,
},
IkChainLinkDefinition {
bone_slot: 0,
angle_limit: None,
},
],
iteration_count: 4,
limit_angle: 0.0,
});
let primitive_output = primitive.solve(IkChainPoseInput {
parent_world_matrix: None,
local_position_offsets: &[Vec3A::ZERO; 4],
local_rotations: &[Quat::IDENTITY; 4],
goal_position: Vec3A::new(1.0, 1.0, 0.0),
tolerance: 0.0,
max_iterations_cap: None,
});
runtime.solve_ik_solver(0, IkSolveOptions::default(), false);
assert_quat_near(
runtime.pose().local_rotation(BoneIndex(1)),
primitive_output.solved_link_rotations[0],
);
assert_quat_near(
runtime.pose().local_rotation(BoneIndex(0)),
primitive_output.solved_link_rotations[1],
);
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(1.0, 1.0, 0.0),
);
assert_eq!(
runtime.ik_runtime_stats()[0].executed_iterations,
u64::from(primitive_output.executed_iterations)
);
assert_eq!(
runtime.ik_runtime_stats()[0].link_steps,
u64::from(primitive_output.link_steps)
);
}
#[test]
fn evaluates_all_solvers_attached_to_same_ik_bone() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_eq!(runtime.ik_runtime_stats()[0].solver_evaluations, 1);
assert_eq!(runtime.ik_runtime_stats()[1].solver_evaluations, 1);
}
#[test]
fn ik_updates_only_affected_eval_suffix_for_late_chain() {
let unrelated_count = 96usize;
let chain_root = BoneIndex(unrelated_count as u32);
let chain_mid = BoneIndex(unrelated_count as u32 + 1);
let chain_tip = BoneIndex(unrelated_count as u32 + 2);
let controller = BoneIndex(unrelated_count as u32 + 3);
let mut bones = Vec::new();
for i in 0..unrelated_count {
bones.push(BoneInit::new(None, Vec3A::new(i as f32 * 10.0, -10.0, 0.0)));
}
bones.push(BoneInit::new(None, Vec3A::ZERO));
bones.push(BoneInit::new(Some(chain_root), Vec3A::new(1.0, 0.0, 0.0)));
bones.push(BoneInit::new(Some(chain_mid), Vec3A::new(1.0, 0.0, 0.0)));
bones.push(BoneInit::new(None, Vec3A::new(1.0, 1.0, 0.0)));
let model = Arc::new(
ModelArena::new_with_ik(
bones,
vec![IkSolverInit {
ik_bone: controller,
target_bone: chain_tip,
links: vec![IkLinkInit::new(chain_mid), IkLinkInit::new(chain_root)],
iteration_count: 4,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.reset_world_matrix_bone_update_count();
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[chain_tip.as_usize()]),
Vec3A::new(1.0, 1.0, 0.0),
);
assert!(
runtime.world_matrix_bone_update_count() < 360,
"IK should not recompute unrelated prefix bones repeatedly; updated {} bones",
runtime.world_matrix_bone_update_count()
);
}
#[test]
fn clamps_ik_rotation_by_solver_limit_angle() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: std::f32::consts::FRAC_PI_4,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let expected = Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
);
assert_vec3a_near(translation(runtime.world_matrices()[1]), expected);
}
#[test]
fn applies_constant_limit_angle_per_iteration() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(1)), IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: std::f32::consts::FRAC_PI_4,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let expected = Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
);
assert_vec3a_near(translation(runtime.world_matrices()[1]), expected);
}
#[test]
fn clip_frame_produces_deterministic_world_translations() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let clip = AnimationClip::new(vec![BoneAnimationBinding {
bone: BoneIndex(1),
track: MovableBoneTrack::from_keyframes(vec![
MovableBoneKeyframe::new(0, Vec3A::ZERO, Quat::IDENTITY),
MovableBoneKeyframe::new(10, Vec3A::new(0.0, 0.0, 4.0), Quat::IDENTITY),
]),
}]);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 5.0);
let matrices = runtime.world_matrices();
assert_eq!(matrices.len(), 2);
assert_vec3a_near(translation(matrices[0]), Vec3A::new(1.0, 0.0, 0.0));
assert_vec3a_near(translation(matrices[1]), Vec3A::new(1.0, 2.0, 2.0));
}
#[test]
fn evaluate_clip_frame_without_ik_leaves_ik_unsolved() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let clip = AnimationClip::new(vec![]);
let mut without_ik = RuntimeInstance::new(Arc::clone(&model));
let mut with_ik = RuntimeInstance::new(model);
without_ik.evaluate_clip_frame_without_ik(&clip, 0.0);
with_ik.evaluate_clip_frame(&clip, 0.0);
assert_vec3a_near(
translation(without_ik.world_matrices()[1]),
Vec3A::new(1.0, 0.0, 0.0),
);
assert_vec3a_near(
translation(with_ik.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn ik_options_cap_configured_iterations() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 100,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.reset_ik_runtime_stats();
runtime.evaluate_current_pose_with_ik_options(super::IkSolveOptions {
tolerance: 0.0,
max_iterations_cap: Some(5),
});
assert_eq!(runtime.ik_runtime_stats()[0].configured_iterations, 5);
}
fn assert_near(actual: f32, expected: f32) {
let delta = (actual - expected).abs();
assert!(
delta < 1.0e-5,
"actual={actual:?} expected={expected:?} delta={delta:?}"
);
}
#[test]
fn bone_morph_position_offset_drives_world_position() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 1,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![crate::MorphOffsetSpan { start: 0, count: 1 }],
group_offsets: vec![],
group_spans: vec![crate::MorphOffsetSpan::default()],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(0),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 1);
runtime.evaluate_clip_frame(&clip, 5.0);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 1.0),
);
assert_near(runtime.morph_weights()[0], 0.5);
}
#[test]
fn bone_morph_rotation_offset_affects_child_position() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 1,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::ZERO,
rotation_offset: Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
}],
bone_spans: vec![crate::MorphOffsetSpan { start: 0, count: 1 }],
group_offsets: vec![],
group_spans: vec![crate::MorphOffsetSpan::default()],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(0),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 1);
runtime.evaluate_clip_frame(&clip, 10.0);
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(1.0, 1.0, 0.0),
);
}
#[test]
fn group_morph_contributes_to_bone_morph_weight() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 2,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
],
group_offsets: vec![crate::GroupMorphOffset {
child_morph: crate::MorphIndex(0),
ratio: 0.5,
}],
group_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(1),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 2);
runtime.evaluate_clip_frame(&clip, 10.0);
assert_near(runtime.morph_weights()[0], 0.5);
assert_near(runtime.morph_weights()[1], 1.0);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 1.0),
);
}
#[test]
fn group_morph_can_reference_later_child_morph() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 2,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
],
group_offsets: vec![crate::GroupMorphOffset {
child_morph: crate::MorphIndex(1),
ratio: 0.5,
}],
group_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(0),
track: crate::MorphTrack::from_keyframes(vec![crate::MorphKeyframe::new(0, 1.0)]),
}],
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 0.0);
assert_near(runtime.morph_weights()[0], 1.0);
assert_near(runtime.morph_weights()[1], 0.5);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 1.0),
);
}
#[test]
fn chained_group_morphs_descend_to_bone_morph_weight() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 3,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan::default(),
],
group_offsets: vec![
crate::GroupMorphOffset {
child_morph: crate::MorphIndex(0),
ratio: 0.25,
},
crate::GroupMorphOffset {
child_morph: crate::MorphIndex(1),
ratio: 0.5,
},
],
group_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan { start: 1, count: 1 },
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(2),
track: crate::MorphTrack::from_keyframes(vec![crate::MorphKeyframe::new(0, 1.0)]),
}],
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 0.0);
assert_near(runtime.morph_weights()[2], 1.0);
assert_near(runtime.morph_weights()[1], 0.5);
assert_near(runtime.morph_weights()[0], 0.125);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 0.25),
);
}
#[test]
fn expand_morphs_noop_when_no_morph_defs() {
let model = Arc::new(ModelArena::new(vec![BoneInit::new(None, Vec3A::ZERO)]).unwrap());
let mut runtime = RuntimeInstance::new_with_morph_count(model, 1);
runtime
.pose_mut()
.set_morph_weight(crate::MorphIndex(0), 1.0);
runtime.expand_morphs();
assert_near(runtime.morph_weights()[0], 1.0);
}
#[test]
fn clamps_link_local_rotation_to_angle_limit() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![
IkLinkInit::new(BoneIndex(0)).with_angle_limit(IkAngleLimit::new(
Vec3A::new(0.0, 0.0, 0.0),
Vec3A::new(0.0, 0.0, std::f32::consts::FRAC_PI_4),
)),
],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let expected = Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
);
assert_vec3a_near(translation(runtime.world_matrices()[1]), expected);
}
#[test]
fn multi_axis_limited_link_solves_before_clamping() {
let local_effector = Vec3A::X;
let local_target = Vec3A::new(0.25, 0.55, 0.80).normalize();
let limits = IkAngleLimit::new(Vec3A::new(0.0, -1.0, -1.0), Vec3A::new(0.0, 1.0, 1.0));
let base_rotations = vec![Quat::IDENTITY];
let mut ik_rotations = vec![Quat::IDENTITY];
let mut chain_states = vec![super::ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
}];
super::solve_limited_axes_link_step(super::LimitedAxesLinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index: 0,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
limits,
limit_angle: 0.0,
});
let current_direction = ik_rotations[0].mul_vec3a(local_effector).normalize();
let legacy_direction =
legacy_clamp_only_limited_direction(local_effector, local_target, limits);
let current_error = (current_direction - local_target).length();
let legacy_error = (legacy_direction - local_target).length();
assert!(
current_error < legacy_error - 0.015,
"current_error={current_error:.6} legacy_error={legacy_error:.6} current={current_direction:?} legacy={legacy_direction:?} target={local_target:?}"
);
assert!(
chain_states[0].previous_euler[1].abs() > 0.1
&& chain_states[0].previous_euler[2].abs() > 0.1,
"multi-axis limited IK should use both Y and Z axes; euler={:?}",
chain_states[0].previous_euler
);
}
#[test]
fn multi_axis_limited_link_applies_limits_to_total_rotation() {
let local_effector = Vec3A::new(0.25, 0.45, 0.85).normalize();
let local_target = Vec3A::new(0.55, 0.15, 0.80).normalize();
let limits = IkAngleLimit::new(Vec3A::new(-1.0, -1.0, 0.0), Vec3A::new(1.0, 1.0, 0.0));
let base_rotations = vec![Quat::from_rotation_z(0.45)];
let mut ik_rotations = vec![Quat::IDENTITY];
let mut chain_states = vec![super::ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
}];
super::solve_limited_axes_link_step(super::LimitedAxesLinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index: 0,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
limits,
limit_angle: 0.0,
});
let base_direction = base_rotations[0].mul_vec3a(local_effector).normalize();
let effective = (ik_rotations[0] * base_rotations[0]).normalize();
let stale_direction = limited_direction_without_fixed_axis_working_update(
local_effector,
local_target,
base_rotations[0],
limits,
);
let solved_direction = effective.mul_vec3a(local_effector).normalize();
assert_near(chain_states[0].previous_euler[2], 0.0);
assert!(
(solved_direction - stale_direction).length() > 0.05,
"fixed axis clamp should affect later axis solve; solved={solved_direction:?} stale={stale_direction:?}"
);
assert!(
(solved_direction - local_target).length() < (base_direction - local_target).length(),
"non-identity base should still solve toward target; base={base_direction:?} solved={solved_direction:?} target={local_target:?}"
);
}
fn limited_direction_without_fixed_axis_working_update(
local_effector: Vec3A,
local_target: Vec3A,
base: Quat,
limits: IkAngleLimit,
) -> Vec3A {
let mut total_euler =
super::decompose_euler_xyz(&super::quat_to_rotation_mat3(base), &[0.0; 3]);
let mut working_effector = local_effector;
let target = local_target.normalize();
for axis_index in [2usize, 1, 0] {
let (lower, upper) = super::limit_axis_bounds(limits, axis_index);
if lower == 0.0 && upper == 0.0 {
total_euler[axis_index] = total_euler[axis_index].clamp(lower, upper);
continue;
}
let axis = super::axis_vec(axis_index);
let signed_angle = super::signed_projected_angle(working_effector, target, axis);
if signed_angle.abs() <= 1.0e-6 {
continue;
}
let next = (total_euler[axis_index] + signed_angle).clamp(lower, upper);
let applied = next - total_euler[axis_index];
total_euler[axis_index] = next;
if applied.abs() > 0.0 {
working_effector =
Quat::from_axis_angle(axis.into(), applied).mul_vec3a(working_effector);
}
}
super::euler_xyz_to_quat(&total_euler)
.normalize()
.mul_vec3a(local_effector)
.normalize()
}
fn legacy_clamp_only_limited_direction(
local_effector: Vec3A,
local_target: Vec3A,
limits: IkAngleLimit,
) -> Vec3A {
let local_eff_n = local_effector.normalize();
let local_tgt_n = local_target.normalize();
let dot = local_eff_n.dot(local_tgt_n).clamp(-1.0, 1.0);
let angle = dot.acos();
let axis = local_eff_n.cross(local_tgt_n);
let axis_vec = if axis.length() < 1e-5 {
if dot > -1.0 + 1e-5 {
return local_eff_n;
}
let basis = if local_eff_n.x.abs() < 0.9 {
Vec3A::new(1.0, 0.0, 0.0)
} else {
Vec3A::new(0.0, 1.0, 0.0)
};
local_eff_n.cross(basis).normalize()
} else {
axis.normalize()
};
let rotation = Quat::from_axis_angle(axis_vec.into(), angle).normalize();
let euler = super::decompose_euler_xyz(&super::quat_to_rotation_mat3(rotation), &[0.0; 3]);
let clamped = [
euler[0].clamp(limits.min.x, limits.max.x),
euler[1].clamp(limits.min.y, limits.max.y),
euler[2].clamp(limits.min.z, limits.max.z),
];
super::euler_xyz_to_quat(&clamped)
.normalize()
.mul_vec3a(local_effector)
.normalize()
}
#[test]
fn plane_link_step_matches_saba_total_axis_rotation() {
let base = Quat::from_rotation_x(0.3);
let base_rotations = vec![base];
let mut ik_rotations = vec![Quat::IDENTITY];
let mut chain_states = vec![super::ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
}];
let local_effector = Vec3A::X;
let local_target = Vec3A::Y;
super::solve_plane_link_step(super::PlaneLinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index: 0,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
axis_index: 2,
limits: IkAngleLimit::new(
Vec3A::new(-std::f32::consts::PI, 0.0, -std::f32::consts::PI),
Vec3A::new(std::f32::consts::PI, 0.0, std::f32::consts::PI),
),
iteration: 0,
limit_angle: 0.0,
});
let effective = (ik_rotations[0] * base_rotations[0]).normalize();
assert_near(
chain_states[0].plane_mode_angle,
std::f32::consts::FRAC_PI_2,
);
assert_vec3a_near(
effective.mul_vec3a(Vec3A::X),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2).mul_vec3a(Vec3A::X),
);
assert_vec3a_near(effective.mul_vec3a(Vec3A::Z), Vec3A::Z);
}
#[test]
fn append_rotation_propagates_post_ik_link_rotation() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(3)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn append_source_with_own_append_includes_ik_link_rotation() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(3), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(3),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn without_ik_evaluation_clears_previous_ik_link_rotation_for_append_sources() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(3), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(3),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
runtime.evaluate_current_pose_without_ik();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
),
);
}
#[test]
fn shared_ik_link_preserves_accumulated_rotation_for_later_append_source() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(2),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(3), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(3),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
assert_eq!(runtime.ik_runtime_stats()[1].tolerance_precheck_breaks, 1);
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn earlier_append_target_updates_after_later_ik_link_rotation() {
let mut append_target = BoneInit::new(None, Vec3A::ZERO);
append_target.transform_order = 0;
let mut append_child = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
append_child.transform_order = 1;
let mut link = BoneInit::new(None, Vec3A::ZERO);
link.transform_order = 10;
let mut effector = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector.transform_order = 11;
let mut controller = BoneInit::new(None, Vec3A::Y);
controller.transform_order = 12;
let model = Arc::new(
ModelArena::new_full(
vec![link, effector, controller, append_target, append_child],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn earlier_append_target_preserves_later_ik_link_source_append_rotation() {
let mut append_target = BoneInit::new(None, Vec3A::ZERO);
append_target.transform_order = 0;
let mut append_child = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
append_child.transform_order = 1;
let mut append_driver = BoneInit::new(None, Vec3A::ZERO);
append_driver.transform_order = 9;
let mut link = BoneInit::new(None, Vec3A::ZERO);
link.transform_order = 10;
let mut effector = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector.transform_order = 11;
let mut controller = BoneInit::new(None, Vec3A::Y);
controller.transform_order = 12;
let model = Arc::new(
ModelArena::new_full(
vec![
link,
effector,
controller,
append_target,
append_child,
append_driver,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(5), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(5),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn transitive_append_target_recomputes_after_opposite_phase_ik_source_rotation() {
let mut append_a = BoneInit::new(None, Vec3A::ZERO);
append_a.transform_order = 0;
let mut append_b = BoneInit::new(None, Vec3A::ZERO);
append_b.transform_order = 1;
let mut append_b_child = BoneInit::new(Some(BoneIndex(4)), Vec3A::X);
append_b_child.transform_order = 2;
let mut link = BoneInit::new(None, Vec3A::ZERO);
link.transform_order = 10;
link.transform_after_physics = true;
let mut effector = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector.transform_order = 11;
effector.transform_after_physics = true;
let mut controller = BoneInit::new(None, Vec3A::Y);
controller.transform_order = 12;
controller.transform_after_physics = true;
let model = Arc::new(
ModelArena::new_full(
vec![
link,
effector,
controller,
append_a,
append_b,
append_b_child,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(3), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn mixed_phase_ik_updates_opposite_phase_controller_dependency() {
let mut link_a = BoneInit::new(None, Vec3A::ZERO);
link_a.transform_order = 0;
let mut effector_a = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector_a.transform_order = 1;
let mut controller_a = BoneInit::new(None, Vec3A::Y);
controller_a.transform_order = 2;
let mut after_append = BoneInit::new(None, Vec3A::ZERO);
after_append.transform_order = 3;
after_append.transform_after_physics = true;
let mut link_b = BoneInit::new(None, Vec3A::ZERO);
link_b.transform_order = 4;
let mut effector_b = BoneInit::new(Some(BoneIndex(4)), Vec3A::X);
effector_b.transform_order = 5;
let mut controller_b = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
controller_b.transform_order = 6;
let model = Arc::new(
ModelArena::new_full(
vec![
link_a,
effector_a,
controller_a,
after_append,
link_b,
effector_b,
controller_b,
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(6),
target_bone: BoneIndex(5),
links: vec![IkLinkInit::new(BoneIndex(4))],
iteration_count: 1,
limit_angle: 0.0,
},
],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
assert_vec3a_near(
translation(runtime.world_matrices()[6]),
Vec3A::new(0.0, 1.0, 0.0),
);
assert_vec3a_near(
translation(runtime.world_matrices()[3]),
Vec3A::new(0.0, 0.0, 0.0),
);
}
#[test]
fn after_physics_plain_child_recomputes_after_pre_physics_parent_ik() {
let mut after_child = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
after_child.transform_order = 3;
after_child.transform_after_physics = true;
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::X),
BoneInit::new(None, Vec3A::Y),
after_child,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[3]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn pre_physics_child_recomputes_after_after_physics_append_parent() {
let mut after_parent = BoneInit::new(None, Vec3A::ZERO);
after_parent.transform_order = 1;
after_parent.transform_after_physics = true;
let mut pre_child = BoneInit::new(Some(BoneIndex(1)), Vec3A::X);
pre_child.transform_order = 2;
let model = Arc::new(
ModelArena::new_full(
vec![BoneInit::new(None, Vec3A::ZERO), after_parent, pre_child],
Vec::new(),
vec![AppendTransformInit::new(BoneIndex(1), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn append_target_recomputes_after_opposite_phase_ik_source_rotation() {
let mut after_controller = BoneInit::new(None, Vec3A::Y);
after_controller.transform_order = 2;
after_controller.transform_after_physics = true;
let mut append_target = BoneInit::new(None, Vec3A::ZERO);
append_target.transform_order = 3;
let append_child = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::X),
after_controller,
append_target,
append_child,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn scratch_ik_capacities_stable_after_repeated_evaluate() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(3)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(6),
target_bone: BoneIndex(5),
links: vec![IkLinkInit::new(BoneIndex(3)), IkLinkInit::new(BoneIndex(4))],
iteration_count: 1,
limit_angle: 0.0,
},
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let cap_links = runtime.ik_scratch.links.capacity();
let cap_base = runtime.ik_scratch.base_rotations.capacity();
let cap_base_ik = runtime.ik_scratch.base_ik_rotations.capacity();
let cap_ik = runtime.ik_scratch.ik_rotations.capacity();
let cap_best = runtime.ik_scratch.best_ik_rotations.capacity();
let cap_chain = runtime.ik_scratch.chain_states.capacity();
for _ in 0..10 {
runtime.evaluate_current_pose();
}
assert_eq!(runtime.ik_scratch.links.capacity(), cap_links);
assert_eq!(runtime.ik_scratch.base_rotations.capacity(), cap_base);
assert_eq!(runtime.ik_scratch.base_ik_rotations.capacity(), cap_base_ik);
assert_eq!(runtime.ik_scratch.ik_rotations.capacity(), cap_ik);
assert_eq!(runtime.ik_scratch.best_ik_rotations.capacity(), cap_best);
assert_eq!(runtime.ik_scratch.chain_states.capacity(), cap_chain);
}
#[test]
fn scratch_morph_capacity_stable_after_repeated_clip_frame() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 2,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
],
group_offsets: vec![crate::GroupMorphOffset {
child_morph: crate::MorphIndex(0),
ratio: 0.5,
}],
group_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(1),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 2);
runtime.evaluate_clip_frame(&clip, 5.0);
let cap_expanded = runtime.morph_scratch.expanded_weights.capacity();
for _ in 0..10 {
runtime.evaluate_clip_frame(&clip, 5.0);
}
assert_eq!(
runtime.morph_scratch.expanded_weights.capacity(),
cap_expanded
);
}