Expand description
Renderer-independent MMD animation runtime core.
The core crate intentionally has no Wasm, Unity, parser, or renderer dependencies. Wrappers pass pre-normalized model and animation IR into this crate and read contiguous output buffers back.
Re-exports§
pub use append_primitive::AppendPrimitiveInput;pub use append_primitive::AppendPrimitiveOutput;pub use append_primitive::solve_append_transform;pub use ik_primitive::IkChainDefinition;pub use ik_primitive::IkChainLinkDefinition;pub use ik_primitive::IkChainPoseInput;pub use ik_primitive::IkChainSolveOutput;pub use ik_primitive::IkChainSolver;
Modules§
Structs§
- Animation
Clip - Animation
Clip Builder - Append
Transform - Append
Transform Init - Bone
Animation Binding - Bone
Index - Bone
Init - Bone
Morph Offset - Bone
Sample - Clip
Frame Bounds - Clip
Sample - Flat
Append Transform Input - Flat
Bone Input - Flat
Bone Morph Input - Flat
Group Morph Input - Flat
IkLink Input - Flat
IkSolver Input - Flat
Morph Input - Group
Morph Offset - IkAngle
Limit - IkLink
- IkLink
Init - IkSolve
Options - IkSolver
- IkSolver
Init - IkSolver
Runtime Stats - Interpolation
Scalar - Interpolation
Vector3 - Model
Arena - Morph
Animation Binding - Morph
Index - Morph
Init - Morph
Keyframe - Morph
Offset Span - Morph
Sample - Morph
Track - Movable
Bone Keyframe - Movable
Bone Track - Pose
Arena - Property
Animation Binding - Property
Keyframe - Runtime
Instance - Vertex
Morph Offset