mod animation;
pub mod append_primitive;
mod flat_model;
pub mod ik_primitive;
mod model;
mod pose;
mod runtime;
pub use animation::{
AnimationClip, AnimationClipBuilder, BoneAnimationBinding, BoneSample, ClipFrameBounds,
ClipSample, InterpolationScalar, InterpolationVector3, MorphAnimationBinding, MorphKeyframe,
MorphSample, MorphTrack, MovableBoneKeyframe, MovableBoneTrack, PropertyAnimationBinding,
PropertyKeyframe,
};
pub use append_primitive::{AppendPrimitiveInput, AppendPrimitiveOutput, solve_append_transform};
pub use flat_model::{
FlatAppendTransformInput, FlatBoneInput, FlatBoneMorphInput, FlatGroupMorphInput,
FlatIkLinkInput, FlatIkSolverInput, FlatModelInputError, FlatMorphInput,
build_append_transforms_from_flat, build_append_transforms_from_flat_iter,
build_bones_from_flat, build_ik_solvers_from_flat, build_ik_solvers_from_flat_iter,
build_morph_init_from_flat, build_morph_init_from_flat_iter,
};
pub use ik_primitive::{
IkChainDefinition, IkChainLinkDefinition, IkChainPoseInput, IkChainSolveOutput, IkChainSolver,
};
pub use model::{
AppendTransform, AppendTransformInit, BoneIndex, BoneInit, BoneMorphOffset, GroupMorphOffset,
IkAngleLimit, IkLink, IkLinkInit, IkSolver, IkSolverInit, ModelArena, ModelBuildError,
MorphIndex, MorphInit, MorphOffsetSpan, VertexMorphOffset,
};
pub use pose::PoseArena;
pub use runtime::{IkSolveOptions, IkSolverRuntimeStats, RuntimeInstance};