use crate::prelude::*;
fn header(world: &mut World, parent: Entity) -> Entity {
ui! {
:(
parent: parent
world: world
:)
View (
bg_color: Color::rgb(88, 166, 255),
height: 40,
text: "Hello xrune!",
border_radius: 8
)
}
}
fn button_row(world: &mut World, parent: Entity) -> Entity {
ui! {
:(
parent: parent
world: world
:)
Row (grow: 1.0) {
View (bg_color: Color::rgb(63, 185, 80), grow: 1.0, text: "OK", border_radius: 6)
View (bg_color: Color::rgb(248, 81, 73), grow: 1.0, text: "Cancel", border_radius: 6)
View (bg_color: Color::rgb(210, 168, 255), grow: 1.0, text: "Maybe", border_radius: 6)
}
}
}
fn footer(world: &mut World, parent: Entity) -> Entity {
ui! {
:(
parent: parent
world: world
:)
View (
bg_color: Color::rgb(50, 50, 70),
height: 30,
text: "Built with mirui + xrune"
)
}
}
pub fn build_widgets(world: &mut World, parent: Entity) {
header(world, parent);
button_row(world, parent);
footer(world, parent);
}
#[cfg(feature = "std")]
pub fn setup_app<B, F>(app: &mut App<B, F>, parent: Entity)
where
B: Surface,
F: RendererFactory<B>,
{
build_widgets(&mut app.world, parent);
}
#[cfg(test)]
mod tests {
use super::*;
use crate::ui::Children;
use crate::ui::IdMap;
#[test]
fn build_widgets_smoke() {
let mut world = World::new();
world.insert_resource(IdMap::new());
let parent = WidgetBuilder::new(&mut world).id();
build_widgets(&mut world, parent);
assert!(
world
.get::<Children>(parent)
.is_some_and(|c| !c.0.is_empty()),
);
}
}