use crate::prelude::*;
use crate::ui::widgets::{Image, assets::*};
pub fn build_widgets(world: &mut World, parent: Entity) {
ui! {
:(
parent: parent
world: world
:)
Column (
bg_color: Color::rgb(30, 30, 46),
width: 480,
height: 320
) {
View (
bg_color: Color::rgb(88, 166, 255),
text: "Absolute Position Demo",
height: 40
)
View (
bg_color: Color::rgb(40, 40, 60),
grow: 1.0
)
View (
bg_color: Color::rgb(248, 81, 73),
border_radius: 8,
position: Position::Absolute,
left: 50,
top: 80,
width: 60,
height: 60
)
View (
bg_color: Color::rgb(63, 185, 80),
border_radius: 8,
position: Position::Absolute,
left: 200,
top: 120,
width: 80,
height: 40
)
Image (
position: Position::Absolute,
left: 350,
top: 60,
width: IMG_THUMBS_UP.width as i32,
height: IMG_THUMBS_UP.height as i32,
src: "thumbs_up"
)
View (
bg_color: Color::rgb(210, 168, 255),
text: "floating",
border_radius: 12,
position: Position::Absolute,
left: 100,
top: 200,
width: 120,
height: 50
)
}
};
}
#[cfg(feature = "std")]
pub fn setup_app<B, F>(app: &mut App<B, F>, parent: Entity)
where
B: Surface,
F: RendererFactory<B>,
{
app.add_plugin(crate::app::plugins::ImageResourcesPlugin::default());
build_widgets(&mut app.world, parent);
}
#[cfg(test)]
mod tests {
use super::*;
use crate::ui::Children;
use crate::ui::IdMap;
#[test]
fn build_widgets_smoke() {
let mut world = World::new();
world.insert_resource(IdMap::new());
let parent = WidgetBuilder::new(&mut world).id();
build_widgets(&mut world, parent);
assert!(
world
.get::<Children>(parent)
.is_some_and(|c| !c.0.is_empty()),
);
}
}