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//! # Widget System
//!
//! The widget system provides a collection of UI components for building terminal user interfaces.
//! Each widget has a position, size, and appearance, and can be drawn to a terminal window.
//!
//! ## Core Concepts
//!
//! - **Widget Trait**: All UI components implement the [`Widget`] trait, which defines
//! common behaviors like drawing, positioning, and hit testing.
//! - **Widget Types**: MinUI includes several built-in widget types like [`Label`], [`Panel`],
//! [`Container`], and [`TextBlock`].
//! - **Layout**: Widgets have explicit positions and sizes, which can be managed manually
//! or through container widgets that provide layout capabilities.
//! - **Composability**: Widgets can be composed to create complex UI hierarchies.
//!
//! ## Example Usage
//!
//! ```rust
//! use minui::prelude::*;
//!
//! // Create a simple label
//! let label = Label::new("Hello, World!", 1, 1);
//!
//! // Create a panel with a border
//! let panel = Panel::new(0, 0, 20, 10)
//! .with_title("My Panel")
//! .with_border(true);
//!
//! // Create a container with multiple widgets
//! let container = Container::new(0, 0, 40, 20)
//! .add_widget(label)
//! .add_widget(panel);
//!
//! // Draw the container (which draws all its children)
//! container.draw(window)?;
//! ```
//!
//! ## Widget Hierarchy
//!
//! - **Simple Widgets**: [`Label`], [`TextBlock`] - Display text
//! - **Container Widgets**: [`Panel`], [`Container`] - Group and layout other widgets
//! - **Interactive Widgets**: Input fields, buttons (coming soon)
//!
//! ## Extending the System
//!
//! You can create custom widgets by implementing the [`Widget`] trait:
//!
//! ```rust
//! use minui::{Widget, Window, Result};
//!
//! struct MyCustomWidget {
//! x: u16,
//! y: u16,
//! width: u16,
//! height: u16,
//! }
//!
//! impl Widget for MyCustomWidget {
//! fn draw(&self, window: &mut dyn Window) -> Result<()> {
//! // Custom drawing logic here
//! Ok(())
//! }
//!
//! fn get_size(&self) -> (u16, u16) {
//! (self.width, self.height)
//! }
//!
//! fn get_position(&self) -> (u16, u16) {
//! (self.x, self.y)
//! }
//! }
//! ```
pub use ;
pub use Container;
pub use ;
pub use Panel;
pub use ;
use crate::;
/// The core trait that defines common behavior for all UI widgets.
///
/// This trait provides the fundamental interface that all widgets must implement.
/// It defines methods for drawing, positioning, sizing, and interaction with widgets.
///
/// # Core Methods
///
/// Every widget must implement three essential methods:
/// - [`draw`](Widget::draw) - Renders the widget to the terminal
/// - [`get_size`](Widget::get_size) - Returns the widget's dimensions
/// - [`get_position`](Widget::get_position) - Returns the widget's position
///
/// All other methods have default implementations that work with these core methods.
///
/// # Examples
///
/// Using built-in widgets:
/// ```rust
/// use minui::{Label, Widget};
///
/// let label = Label::new("Hello", 10, 5);
/// let (width, height) = label.get_size();
/// let (x, y) = label.get_position();
///
/// // Check if a click at (12, 5) hits this widget
/// if label.contains_point(12, 5) {
/// println!("Widget was clicked!");
/// }
/// ```
///
/// Creating a custom widget:
/// ```rust
/// use minui::{Widget, Window, Result};
///
/// struct MyWidget {
/// x: u16,
/// y: u16,
/// }
///
/// impl Widget for MyWidget {
/// fn draw(&self, window: &mut dyn Window) -> Result<()> {
/// window.write_at(self.x, self.y, "*")
/// }
///
/// fn get_size(&self) -> (u16, u16) {
/// (1, 1) // Single character
/// }
///
/// fn get_position(&self) -> (u16, u16) {
/// (self.x, self.y)
/// }
/// }
/// ```
/// Represents a rectangular area that a widget occupies in terminal coordinates.
///
/// `WidgetArea` is a geometric utility struct that represents a rectangle
/// defined by position (x, y) and dimensions (width, height). It provides
/// methods for common geometric operations like hit testing and intersection.
///
/// # Coordinate System
///
/// - Origin (0, 0) is at the top-left corner of the terminal
/// - X increases to the right
/// - Y increases downward
/// - All coordinates are in terminal character units
///
/// # Examples
///
/// ```rust
/// use minui::WidgetArea;
///
/// // Create a 10x5 area at position (5, 3)
/// let area = WidgetArea::new(5, 3, 10, 5);
///
/// // Check if a point is inside
/// assert!(area.contains_point(7, 4)); // Inside
/// assert!(!area.contains_point(2, 4)); // Too far left
/// assert!(!area.contains_point(16, 4)); // Too far right (5+10=15, so 16 is outside)
///
/// // Get boundary coordinates
/// assert_eq!(area.right(), 15); // x + width
/// assert_eq!(area.bottom(), 8); // y + height
///
/// // Check intersection with another area
/// let other = WidgetArea::new(10, 5, 8, 4);
/// assert!(area.intersects(&other)); // They overlap
/// ```