minui 0.1.4

A minimalist Rust framework for TUIs and terminal games.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
//! # Widget System
//!
//! The widget system provides a collection of UI components for building terminal user interfaces.
//! Each widget has a position, size, and appearance, and can be drawn to a terminal window.
//!
//! ## Core Concepts
//!
//! - **Widget Trait**: All UI components implement the [`Widget`] trait, which defines
//!   common behaviors like drawing, positioning, and hit testing.
//! - **Widget Types**: MinUI includes several built-in widget types like [`Label`], [`Panel`],
//!   [`Container`], and [`TextBlock`].
//! - **Layout**: Widgets have explicit positions and sizes, which can be managed manually
//!   or through container widgets that provide layout capabilities.
//! - **Composability**: Widgets can be composed to create complex UI hierarchies.
//!
//! ## Example Usage
//!
//! ```rust
//! use minui::prelude::*;
//!
//! // Create a simple label
//! let label = Label::new("Hello, World!", 1, 1);
//!
//! // Create a panel with a border
//! let panel = Panel::new(0, 0, 20, 10)
//!     .with_title("My Panel")
//!     .with_border(true);
//!
//! // Create a container with multiple widgets
//! let container = Container::new(0, 0, 40, 20)
//!     .add_widget(label)
//!     .add_widget(panel);
//!
//! // Draw the container (which draws all its children)
//! container.draw(window)?;
//! ```
//!
//! ## Widget Hierarchy
//!
//! - **Simple Widgets**: [`Label`], [`TextBlock`] - Display text
//! - **Container Widgets**: [`Panel`], [`Container`] - Group and layout other widgets
//! - **Interactive Widgets**: Input fields, buttons (coming soon)
//!
//! ## Extending the System
//!
//! You can create custom widgets by implementing the [`Widget`] trait:
//!
//! ```rust
//! use minui::{Widget, Window, Result};
//!
//! struct MyCustomWidget {
//!     x: u16,
//!     y: u16,
//!     width: u16,
//!     height: u16,
//! }
//!
//! impl Widget for MyCustomWidget {
//!     fn draw(&self, window: &mut dyn Window) -> Result<()> {
//!         // Custom drawing logic here
//!         Ok(())
//!     }
//!
//!     fn get_size(&self) -> (u16, u16) {
//!         (self.width, self.height)
//!     }
//!
//!     fn get_position(&self) -> (u16, u16) {
//!         (self.x, self.y)
//!     }
//! }
//! ```

mod common;
mod container;
mod input;
mod label;
mod layout;
mod panel;
mod table;
mod text_block;

pub use common::{BorderChars, WindowView};
pub use container::Container;
pub use label::{Alignment, Label};
pub use panel::Panel;
pub use text_block::{TextBlock, TextWrapMode, VerticalAlignment};

use crate::{Error, Result, Window};

/// The core trait that defines common behavior for all UI widgets.
///
/// This trait provides the fundamental interface that all widgets must implement.
/// It defines methods for drawing, positioning, sizing, and interaction with widgets.
///
/// # Core Methods
///
/// Every widget must implement three essential methods:
/// - [`draw`](Widget::draw) - Renders the widget to the terminal
/// - [`get_size`](Widget::get_size) - Returns the widget's dimensions
/// - [`get_position`](Widget::get_position) - Returns the widget's position
///
/// All other methods have default implementations that work with these core methods.
///
/// # Examples
///
/// Using built-in widgets:
/// ```rust
/// use minui::{Label, Widget};
///
/// let label = Label::new("Hello", 10, 5);
/// let (width, height) = label.get_size();
/// let (x, y) = label.get_position();
/// 
/// // Check if a click at (12, 5) hits this widget
/// if label.contains_point(12, 5) {
///     println!("Widget was clicked!");
/// }
/// ```
///
/// Creating a custom widget:
/// ```rust
/// use minui::{Widget, Window, Result};
///
/// struct MyWidget {
///     x: u16,
///     y: u16,
/// }
///
/// impl Widget for MyWidget {
///     fn draw(&self, window: &mut dyn Window) -> Result<()> {
///         window.write_at(self.x, self.y, "*")
///     }
///
///     fn get_size(&self) -> (u16, u16) {
///         (1, 1) // Single character
///     }
///
///     fn get_position(&self) -> (u16, u16) {
///         (self.x, self.y)
///     }
/// }
/// ```
pub trait Widget {
    /// Draws the widget to the provided window.
    ///
    /// This is the primary method for rendering a widget. It should draw all
    /// visual elements of the widget to the terminal window.
    ///
    /// # Arguments
    ///
    /// * `window` - The window to draw to
    ///
    /// # Returns
    ///
    /// Returns `Ok(())` on successful drawing, or an error if drawing fails.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::{Label, Widget};
    ///
    /// let label = Label::new("Hello, World!", 0, 0);
    /// label.draw(window)?; // Draw the label to the window
    /// # Ok::<(), minui::Error>(())
    /// ```
    fn draw(&self, window: &mut dyn Window) -> Result<()>;

    /// Returns the widget's dimensions as (width, height).
    ///
    /// The size determines how much screen space the widget occupies.
    /// This is used for layout calculations, collision detection, and validation.
    ///
    /// # Returns
    ///
    /// A tuple containing (width, height) in terminal character units.
    fn get_size(&self) -> (u16, u16);

    /// Returns the widget's position as (x, y) coordinates.
    ///
    /// The position represents the top-left corner of the widget in
    /// terminal character coordinates (0,0 is top-left of terminal).
    ///
    /// # Returns
    ///
    /// A tuple containing (x, y) coordinates in terminal character units.
    fn get_position(&self) -> (u16, u16);

    /// Validates that the widget fits within the given window dimensions.
    ///
    /// This method checks if the widget's position and size are valid for
    /// the given window size. It ensures the widget doesn't extend beyond
    /// the window boundaries.
    ///
    /// # Arguments
    ///
    /// * `window_width` - The width of the target window
    /// * `window_height` - The height of the target window
    ///
    /// # Returns
    ///
    /// Returns `Ok(())` if the widget is valid, or a validation error.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::{Label, Widget};
    ///
    /// let label = Label::new("Hello", 70, 20); // Position might be too far right
    /// 
    /// match label.validate(80, 24) { // Check against 80x24 terminal
    ///     Ok(()) => println!("Widget is valid"),
    ///     Err(e) => println!("Widget validation failed: {}", e),
    /// }
    /// ```
    fn validate(&self, window_width: u16, window_height: u16) -> Result<()> {
        let (x, y) = self.get_position();
        let (width, height) = self.get_size();

        if x >= window_width || y >= window_height {
            return Err(Error::widget_validation(format!(
                "Widget position ({}, {}) is outside window bounds ({}x{})",
                x, y, window_width, window_height
            )));
        }

        if x + width > window_width || y + height > window_height {
            return Err(Error::widget_validation(format!(
                "Widget extends beyond window bounds. Widget: {}x{} at ({}, {}), Window: {}x{}",
                width, height, x, y, window_width, window_height
            )));
        }

        Ok(())
    }

    /// Returns the widget's complete bounding box as (x, y, width, height).
    ///
    /// This is a convenience method that combines position and size information
    /// into a single tuple, which is useful for layout and collision calculations.
    ///
    /// # Returns
    ///
    /// A tuple containing (x, y, width, height) in terminal character units.
    fn get_bounds(&self) -> (u16, u16, u16, u16) {
        let (x, y) = self.get_position();
        let (width, height) = self.get_size();
        (x, y, width, height)
    }

    /// Checks if the widget is currently visible.
    ///
    /// The default implementation always returns `true`. Widgets that support
    /// being hidden should override this method.
    ///
    /// # Returns
    ///
    /// `true` if the widget should be drawn, `false` if it should be hidden.
    fn is_visible(&self) -> bool {
        true
    }

    /// Checks if a point is within the widget's boundaries.
    ///
    /// This is useful for handling mouse clicks, hover detection, and other
    /// point-based interactions with widgets.
    ///
    /// # Arguments
    ///
    /// * `x` - The x-coordinate to test
    /// * `y` - The y-coordinate to test
    ///
    /// # Returns
    ///
    /// `true` if the point is inside the widget, `false` otherwise.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::{Label, Widget};
    ///
    /// let label = Label::new("Click me!", 10, 5); // 9 chars wide, 1 high
    /// 
    /// assert!(label.contains_point(15, 5));  // Inside the label
    /// assert!(!label.contains_point(5, 5));  // To the left
    /// assert!(!label.contains_point(15, 6)); // Below
    /// ```
    fn contains_point(&self, x: u16, y: u16) -> bool {
        let (pos_x, pos_y) = self.get_position();
        let (width, height) = self.get_size();

        x >= pos_x && x < pos_x + width && y >= pos_y && y < pos_y + height
    }

    /// Checks if this widget overlaps with another widget.
    ///
    /// This method is useful for collision detection, layout validation,
    /// and ensuring widgets don't interfere with each other visually.
    ///
    /// # Arguments
    ///
    /// * `other` - The other widget to check for overlap
    ///
    /// # Returns
    ///
    /// `true` if the widgets overlap, `false` if they don't.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::{Label, Widget};
    ///
    /// let label1 = Label::new("First", 10, 5);
    /// let label2 = Label::new("Second", 12, 5); // Overlaps with first
    /// let label3 = Label::new("Third", 20, 5);  // No overlap
    ///
    /// assert!(label1.overlaps_with(&label2));
    /// assert!(!label1.overlaps_with(&label3));
    /// ```
    fn overlaps_with(&self, other: &dyn Widget) -> bool {
        let (x1, y1, w1, h1) = self.get_bounds();
        let (x2, y2, w2, h2) = other.get_bounds();

        !(x1 >= x2 + w2 || x2 >= x1 + w1 || y1 >= y2 + h2 || y2 >= y1 + h1)
    }

    /// Returns a [`WidgetArea`] representing the space this widget occupies.
    ///
    /// This is a convenience method that creates a `WidgetArea` struct from
    /// the widget's bounds, which provides additional geometric operations.
    ///
    /// # Returns
    ///
    /// A `WidgetArea` representing the widget's occupied space.
    fn get_area(&self) -> WidgetArea {
        let (x, y, width, height) = self.get_bounds();
        WidgetArea::new(x, y, width, height)
    }
}

/// Represents a rectangular area that a widget occupies in terminal coordinates.
///
/// `WidgetArea` is a geometric utility struct that represents a rectangle
/// defined by position (x, y) and dimensions (width, height). It provides
/// methods for common geometric operations like hit testing and intersection.
///
/// # Coordinate System
///
/// - Origin (0, 0) is at the top-left corner of the terminal
/// - X increases to the right
/// - Y increases downward
/// - All coordinates are in terminal character units
///
/// # Examples
///
/// ```rust
/// use minui::WidgetArea;
///
/// // Create a 10x5 area at position (5, 3)
/// let area = WidgetArea::new(5, 3, 10, 5);
///
/// // Check if a point is inside
/// assert!(area.contains_point(7, 4));   // Inside
/// assert!(!area.contains_point(2, 4));  // Too far left
/// assert!(!area.contains_point(16, 4)); // Too far right (5+10=15, so 16 is outside)
///
/// // Get boundary coordinates
/// assert_eq!(area.right(), 15);  // x + width
/// assert_eq!(area.bottom(), 8);  // y + height
///
/// // Check intersection with another area
/// let other = WidgetArea::new(10, 5, 8, 4);
/// assert!(area.intersects(&other)); // They overlap
/// ```
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct WidgetArea {
    /// The x-coordinate of the top-left corner
    pub x: u16,
    /// The y-coordinate of the top-left corner
    pub y: u16,
    /// The width of the area in character units
    pub width: u16,
    /// The height of the area in character units
    pub height: u16,
}

impl WidgetArea {
    /// Creates a new `WidgetArea` with the specified position and dimensions.
    ///
    /// # Arguments
    ///
    /// * `x` - The x-coordinate of the top-left corner
    /// * `y` - The y-coordinate of the top-left corner  
    /// * `width` - The width in character units
    /// * `height` - The height in character units
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::WidgetArea;
    ///
    /// let area = WidgetArea::new(10, 5, 20, 8);
    /// assert_eq!(area.x, 10);
    /// assert_eq!(area.y, 5);
    /// assert_eq!(area.width, 20);
    /// assert_eq!(area.height, 8);
    /// ```
    pub fn new(x: u16, y: u16, width: u16, height: u16) -> Self {
        Self {
            x,
            y,
            width,
            height,
        }
    }

    /// Returns the x-coordinate of the right edge (exclusive).
    ///
    /// This is equivalent to `x + width`. The returned coordinate is the first
    /// column that is *outside* this area.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::WidgetArea;
    ///
    /// let area = WidgetArea::new(5, 3, 10, 5);
    /// assert_eq!(area.right(), 15); // 5 + 10
    ///
    /// // Point (14, 3) is inside, (15, 3) is outside
    /// assert!(area.contains_point(14, 3));
    /// assert!(!area.contains_point(15, 3));
    /// ```
    pub fn right(&self) -> u16 {
        self.x + self.width
    }

    /// Returns the y-coordinate of the bottom edge (exclusive).
    ///
    /// This is equivalent to `y + height`. The returned coordinate is the first
    /// row that is *outside* this area.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::WidgetArea;
    ///
    /// let area = WidgetArea::new(5, 3, 10, 5);
    /// assert_eq!(area.bottom(), 8); // 3 + 5
    ///
    /// // Point (5, 7) is inside, (5, 8) is outside
    /// assert!(area.contains_point(5, 7));
    /// assert!(!area.contains_point(5, 8));
    /// ```
    pub fn bottom(&self) -> u16 {
        self.y + self.height
    }

    /// Checks if a point is contained within this area.
    ///
    /// A point is considered inside if it's within the bounds defined by
    /// the area's position and dimensions. The right and bottom edges are
    /// exclusive (points on those edges are considered outside).
    ///
    /// # Arguments
    ///
    /// * `x` - The x-coordinate to test
    /// * `y` - The y-coordinate to test
    ///
    /// # Returns
    ///
    /// `true` if the point is inside the area, `false` otherwise.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::WidgetArea;
    ///
    /// let area = WidgetArea::new(10, 10, 5, 3);
    ///
    /// // Inside the area
    /// assert!(area.contains_point(10, 10)); // Top-left corner
    /// assert!(area.contains_point(12, 11)); // Middle
    /// assert!(area.contains_point(14, 12)); // Bottom-right inside
    ///
    /// // Outside the area
    /// assert!(!area.contains_point(9, 10));  // Too far left
    /// assert!(!area.contains_point(15, 10)); // Too far right (right edge)
    /// assert!(!area.contains_point(10, 13)); // Too far down (bottom edge)
    /// ```
    pub fn contains_point(&self, x: u16, y: u16) -> bool {
        x >= self.x && x < self.right() && y >= self.y && y < self.bottom()
    }

    /// Checks if this area intersects (overlaps) with another area.
    ///
    /// Two areas intersect if they share any common space. Areas that only
    /// touch at their edges (without overlapping) are not considered intersecting.
    ///
    /// # Arguments
    ///
    /// * `other` - The other area to check for intersection
    ///
    /// # Returns
    ///
    /// `true` if the areas intersect, `false` otherwise.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use minui::WidgetArea;
    ///
    /// let area1 = WidgetArea::new(0, 0, 10, 10);
    /// let area2 = WidgetArea::new(5, 5, 10, 10);  // Overlaps
    /// let area3 = WidgetArea::new(15, 15, 5, 5);   // No overlap
    /// let area4 = WidgetArea::new(10, 0, 5, 5);    // Touches edge, no overlap
    ///
    /// assert!(area1.intersects(&area2));  // They overlap
    /// assert!(!area1.intersects(&area3)); // Too far away
    /// assert!(!area1.intersects(&area4)); // Only touching at edge
    /// ```
    pub fn intersects(&self, other: &WidgetArea) -> bool {
        !(self.x >= other.right()
            || other.x >= self.right()
            || self.y >= other.bottom()
            || other.y >= self.bottom())
    }
}