Struct mint::TaitBryanAngles
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[src]
#[repr(C)]pub struct TaitBryanAngles<T> { pub x: T, pub y: T, pub z: T, }
Tait-Bryan rotation angles in ZYX convention, that is: - first, rotation around Z axis is done - next, rotation around the new Y axis is done - finally, rotation around the new X axis is done
Fields
x: T
Angle of rotation around X axis in range -pi, pi.
y: T
Angle of rotation around Y axis in range -pi/2, pi/2.
z: T
Angle of rotation around Z axis in range -pi, pi.