1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
use vector::Vector3;
#[repr(C)]
pub struct TaitBryanAngles<T> {
pub x: T,
pub y: T,
pub z: T,
}
impl<T: Clone> From<[T; 3]> for TaitBryanAngles<T> {
fn from(v: [T; 3]) -> Self {
TaitBryanAngles {
x: v[0].clone(),
y: v[1].clone(),
z: v[2].clone(),
}
}
}
impl<T> Into<[T; 3]> for TaitBryanAngles<T> {
fn into(self) -> [T; 3] {
[self.x, self.y, self.z]
}
}
#[repr(C)]
pub struct ProperEulerAngles<T> {
pub alpha: T,
pub beta: T,
pub gamma: T,
}
impl<T: Clone> From<[T; 3]> for ProperEulerAngles<T> {
fn from(v: [T; 3]) -> Self {
ProperEulerAngles {
alpha: v[0].clone(),
beta: v[1].clone(),
gamma: v[2].clone(),
}
}
}
impl<T> Into<[T; 3]> for ProperEulerAngles<T> {
fn into(self) -> [T; 3] {
[self.alpha, self.beta, self.gamma]
}
}
#[repr(C)]
pub struct Quaternion<T> {
pub s: T,
pub v: Vector3<T>,
}
impl<T: Clone> From<[T; 4]> for Quaternion<T> {
fn from(v: [T; 4]) -> Self {
Quaternion {
s: v[3].clone(),
v: Vector3 {
x: v[0].clone(),
y: v[1].clone(),
z: v[2].clone(),
},
}
}
}
impl<T> Into<[T; 4]> for Quaternion<T> {
fn into(self) -> [T; 4] {
[self.v.x, self.v.y, self.v.z, self.s]
}
}