use minifb::{Key, Menu, Scale, Window, WindowOptions, MENU_KEY_CTRL};
const WIDTH: usize = 1280 / 2;
const HEIGHT: usize = 720 / 2;
const MENU_TEST_ID: usize = 1;
const OTHER_MENU_ID: usize = 2;
const COLOR_0_ID: usize = 3;
const COLOR_1_ID: usize = 4;
const COLOR_2_ID: usize = 5;
const CLOSE_MENU_ID: usize = 6;
fn main() {
let mut buffer = vec![0u32; WIDTH * HEIGHT];
let mut window = Window::new(
"Menu example - press ESC to exit",
WIDTH,
HEIGHT,
WindowOptions {
resize: true,
scale: Scale::X2,
..WindowOptions::default()
},
)
.expect("Unable to open the window");
window.set_target_fps(60);
let mut menu = Menu::new("Test").unwrap();
let mut sub = Menu::new("Select Color").unwrap();
sub.add_item("Color 0", COLOR_0_ID)
.shortcut(Key::F1, 0)
.build();
sub.add_item("Color 1", COLOR_1_ID)
.shortcut(Key::F2, 0)
.build();
sub.add_item("Color 2", COLOR_2_ID)
.shortcut(Key::F7, 0)
.build();
menu.add_item("Menu Test", MENU_TEST_ID)
.shortcut(Key::W, MENU_KEY_CTRL)
.build();
menu.add_separator();
menu.add_item("Other Menu", OTHER_MENU_ID)
.shortcut(Key::W, MENU_KEY_CTRL)
.build();
menu.add_item("Remove Menu", CLOSE_MENU_ID)
.shortcut(Key::R, 0)
.build();
menu.add_sub_menu("Sub Test", &sub);
let menu_handle = window.add_menu(&menu);
if let Some(menus) = window.get_posix_menus() {
println!("Menus {:?}", menus);
}
let mut color_mul = 1;
while window.is_open() && !window.is_key_down(Key::Escape) {
for y in 0..HEIGHT {
for x in 0..WIDTH {
buffer[(y * WIDTH) + x] = (((x ^ y) & 0xff) * color_mul) as u32;
}
}
if let Some(menu_id) = window.is_menu_pressed() {
match menu_id {
COLOR_0_ID => {
color_mul = 0xfe0000;
}
COLOR_1_ID => {
color_mul = 0xff00;
}
COLOR_2_ID => {
color_mul = 1;
}
CLOSE_MENU_ID => {
println!("Removed menu id {:?}", menu_handle);
window.remove_menu(menu_handle);
}
_ => (),
}
println!("Menu id {} pressed", menu_id);
}
window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap();
}
}