use minetestworld::{Node, Position, World};
#[tokio::main(flavor = "current_thread")]
async fn main() {
let world = World::create_sqlite("NewWorld").await.unwrap();
let mut vm = world.get_voxel_manip(true).await.unwrap();
for y in -99..100 {
for x in -100..100 {
for z in -100..100 {
let pos = Position { x, y, z };
let content: &[u8] = if y > 0 { b"air" } else { b"default:wood" };
vm.set_node(
pos,
Node {
param0: content.to_vec(),
param1: 255,
param2: 0,
},
)
.await
.unwrap();
}
}
}
vm.commit().await.unwrap();
}