minecraft-msa-auth 0.4.0

A library for authenticating with Microsoft accounts to access online Minecraft services.
Documentation
use minecraft_msa_auth::MinecraftAuthorizationFlow;
use oauth2::basic::BasicClient;
use oauth2::devicecode::StandardDeviceAuthorizationResponse;
use oauth2::reqwest::async_http_client;
use oauth2::{AuthUrl, ClientId, DeviceAuthorizationUrl, Scope, TokenResponse, TokenUrl};
use reqwest::Client;

const DEVICE_CODE_URL: &str = "https://login.microsoftonline.com/consumers/oauth2/v2.0/devicecode";
const MSA_AUTHORIZE_URL: &str = "https://login.microsoftonline.com/consumers/oauth2/v2.0/authorize";
const MSA_TOKEN_URL: &str = "https://login.microsoftonline.com/common/oauth2/v2.0/token";

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let client_id = std::env::args().nth(1).expect("client_id as first argument");
    let client = BasicClient::new(
        ClientId::new(client_id),
        None,
        AuthUrl::new(MSA_AUTHORIZE_URL.to_string())?,
        Some(TokenUrl::new(MSA_TOKEN_URL.to_string())?),
    )
    .set_device_authorization_url(DeviceAuthorizationUrl::new(DEVICE_CODE_URL.to_string())?);

    let details: StandardDeviceAuthorizationResponse = client
        .exchange_device_code()?
        .add_scope(Scope::new("XboxLive.signin offline_access".to_string()))
        .request_async(async_http_client)
        .await?;

    println!(
        "Open this URL in your browser:\n{}\nand enter the code: {}",
        details.verification_uri().to_string(),
        details.user_code().secret().to_string()
    );

    let token = client
        .exchange_device_access_token(&details)
        .request_async(async_http_client, tokio::time::sleep, None)
        .await?;
    println!("microsoft token: {:?}", token);

    let mc_flow = MinecraftAuthorizationFlow::new(Client::new());
    let mc_token = mc_flow.exchange_microsoft_token(token.access_token().secret()).await?;
    println!("minecraft token: {:?}", mc_token);
    Ok(())
}