minecraft-command-types 0.1.0

Provides an AST like structure for Minecraft commands.
Documentation
use crate::command::enums::entity_anchor::EntityAnchor;
use crate::coordinate::Coordinates;
use crate::entity_selector::EntitySelector;
use crate::rotation::Rotation;
use minecraft_command_types_derive::HasMacro;
use std::fmt::{Display, Formatter};

#[derive(Debug, Clone, Eq, PartialEq, Hash, HasMacro)]
pub enum FacingRotateCommand {
    Coordinates(Coordinates),
    Entity(EntitySelector, Option<EntityAnchor>),
}

impl Display for FacingRotateCommand {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        match self {
            FacingRotateCommand::Coordinates(coordinates) => coordinates.fmt(f),
            FacingRotateCommand::Entity(selector, anchor) => {
                write!(f, "entity {}", selector)?;

                if let Some(anchor) = anchor {
                    write!(f, " {}", anchor)?;
                }

                Ok(())
            }
        }
    }
}

#[derive(Debug, Clone, Eq, PartialEq, Hash, HasMacro)]
pub enum RotateCommand {
    Rotation(Rotation),
    Facing(FacingRotateCommand),
}

impl Display for RotateCommand {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        match self {
            RotateCommand::Rotation(rotation) => rotation.fmt(f),
            RotateCommand::Facing(command) => {
                write!(f, "facing {}", command)
            }
        }
    }
}