use crate::entity_selector::EntitySelector;
use crate::resource_location::ResourceLocation;
use minecraft_command_types_derive::HasMacro;
use std::fmt::{Display, Formatter};
#[derive(Debug, Clone, Eq, PartialEq, Hash, HasMacro)]
pub enum DialogCommand {
Show(EntitySelector, ResourceLocation),
Clear(EntitySelector),
}
impl Display for DialogCommand {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
DialogCommand::Show(selector, dialog) => {
write!(f, "show {} {}", selector, dialog)
}
DialogCommand::Clear(selector) => {
write!(f, "clear {}", selector)
}
}
}
}