use mercs2_engine::wad;
use mercs2_formats::{orchestrator, skeleton::Skeleton};
fn main() {
let name = std::env::args().nth(1).unwrap_or_else(|| "ch_veh_tank_ztz98".into());
let hash = name
.strip_prefix("0x")
.and_then(|h| u32::from_str_radix(h, 16).ok())
.unwrap_or_else(|| mercs2_formats::hash::pandemic_hash_m2(name.trim_start_matches('_')));
let mut w = wad::resolve_vz_wad(None).and_then(|p| wad::open(&p).ok()).expect("open vz.wad");
let c = wad::extract_container(&mut w, hash).expect("container");
let mut blk = vec![0u8; 20];
blk[16..20].copy_from_slice(&(c.len() as u32).to_le_bytes());
blk.extend_from_slice(&c);
let skel = Skeleton::from_block(&blk).expect("skeleton");
let hier = orchestrator::parse_hier(&c);
for (i, h) in hier.iter().enumerate() {
let p = skel
.bones
.get(i)
.map(|b| [b.world[3][0], b.world[3][1], b.world[3][2]])
.unwrap_or([0.0; 3]);
println!(
"{i}\t{:#010x}\t{}\t{:.2}\t{:.2}\t{:.2}",
h.hash,
h.parent.map(|x| x as i64).unwrap_or(-1),
p[0],
p[1],
p[2]
);
}
}