use mercs2_engine::wad;
use mercs2_formats::{orchestrator, skeleton::Skeleton};
fn main() {
let name = std::env::args().nth(1).unwrap_or_else(|| "ch_veh_tank_ztz98".into());
let want: Vec<usize> = std::env::args().skip(2).filter_map(|a| a.parse().ok()).collect();
let want = if want.is_empty() { vec![18usize, 19] } else { want };
let hash = mercs2_formats::hash::pandemic_hash_m2(name.trim_start_matches('_'));
let mut w = wad::resolve_vz_wad(None).and_then(|p| wad::open(&p).ok()).unwrap();
let c = wad::extract_container(&mut w, hash).unwrap();
let mut blk = vec![0u8; 20];
blk[16..20].copy_from_slice(&(c.len() as u32).to_le_bytes());
blk.extend_from_slice(&c);
let skel = Skeleton::from_block(&blk).expect("skeleton");
let hier = orchestrator::parse_hier(&c);
println!("{name}: {} HIER nodes, {} skeleton bones\n", hier.len(), skel.bones.len());
for &n in &want {
println!(" chain for node {n}:");
let mut cur = Some(n);
let mut depth = 0;
while let Some(i) = cur {
let Some(h) = hier.get(i) else { break };
let loc = [h.local[12], h.local[13], h.local[14]]; let wpos = skel.bones.get(i).map(|b| [b.world[3][0], b.world[3][1], b.world[3][2]]);
println!(" {:indent$}node {i:3} {:#010x} parent={:?} local=({:6.2},{:6.2},{:6.2}) world={:?}",
"", h.hash, h.parent, loc[0], loc[1], loc[2],
wpos.map(|p| format!("({:6.2},{:6.2},{:6.2})", p[0], p[1], p[2])),
indent = depth * 2);
cur = h.parent;
depth += 1;
if depth > 12 { println!(" ...(deep)"); break }
}
println!();
}
}