mathf
Math basics for a game frameworks and engines
Current Supported Features (ongoing):
- 2D Vector
- 3D Vector
- 3 x 3 Matrix
- 2 x 2 Matrix
Inspired by:
- Eric Lengyel, Mathmatics for 3D Game Programming and Computer Graphics, Third edition, Cengage Learning.
- Ivan de Camargo, Geometria Analítica - Um tratamento Vetorial, Third Edition, Pearson
Current TODO:
- Vector Rotation
- 2x2 rotation matrix by teta
- 3x3 rotation matrix by teta on axis x, y, z
- Arbitrary axis rotation
- Quaternions
- Linear Systems
- Examples