use math2::{Rectangle, Snap2DAxisConfig, SnapGuide, snap_to_canvas_geometry};
fn rect(x: f32, y: f32, w: f32, h: f32) -> Rectangle {
Rectangle {
x,
y,
width: w,
height: h,
}
}
#[test]
fn snap_to_canvas_by_guide() {
let agent = rect(5.0, 5.0, 10.0, 10.0);
let anchors = [] as [Rectangle; 0];
let guides = [SnapGuide {
axis: math2::vector2::Axis::X,
offset: 20.0,
}];
let res = snap_to_canvas_geometry(
agent,
&anchors,
&guides,
Snap2DAxisConfig {
x: Some(6.0),
y: None,
},
0.0,
);
assert_eq!(res.delta, [5.0, 0.0]);
assert_eq!(res.translated.x, 10.0);
}