use math2::{Rectangle, raster_bresenham, raster_rectangle};
#[test]
fn bresenham_single_point() {
let res = raster_bresenham([0.0, 0.0], [0.0, 0.0]);
assert_eq!(res, vec![[0.0, 0.0]]);
}
#[test]
fn bresenham_horizontal() {
let res = raster_bresenham([0.0, 0.0], [3.0, 0.0]);
assert_eq!(res, vec![[0.0, 0.0], [1.0, 0.0], [2.0, 0.0], [3.0, 0.0]]);
}
#[test]
fn raster_rectangle_points() {
let rect = Rectangle {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
};
let pts = raster_rectangle(&rect);
assert!(pts.contains(&[0.0, 0.0]));
assert!(pts.contains(&[1.0, 1.0]));
}