/// V1BodySwapCreateBody
#[derive(serde::Serialize, serde::Deserialize, Debug, Default, Clone)]
pub struct V1BodySwapCreateBody {
/// Person image and scene image for body swap
pub assets: crate::models::V1BodySwapCreateBodyAssets,
/// Give your image a custom name for easy identification.
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
/// Output resolution. Determines credits charged for the run.
pub resolution: crate::models::V1BodySwapCreateBodyResolutionEnum,
}