macroquad-text 0.2.0

A Simple way to draw text in macroquad with support of using glyphs from multiple fonts in a single draw_text call, also known as fallback fonts
Documentation
use macroquad::prelude::*;

use macroquad_text::{DrawFrom, Fonts, TextParams};

// Include Fonts
const NOTO_SANS: &[u8] = include_bytes!("../assets/fonts/NotoSans-Regular.ttf");
const NOTO_SANS_JP: &[u8] = include_bytes!("../assets/fonts/NotoSansJP-Regular.otf");

// Window config for macroquad
fn window_conf() -> Conf {
  Conf {
    window_title: "Multi Size Example".to_owned(),
    window_width: 2000,
    window_height: 1200,
    high_dpi: true,
    window_resizable: true,
    ..Default::default()
  }
}

#[macroquad::main(window_conf)]
async fn main() {
  // Start by creating a fonts instance to handle all your fonts
  let mut fonts = Fonts::default();

  // Load fonts, the order you load fonts is the order it uses for lookups
  fonts.load_font_from_bytes("Noto Sans", NOTO_SANS).unwrap();
  fonts.load_font_from_bytes("Noto Sans JP", NOTO_SANS_JP).unwrap();

  loop {
    let mut prev = 0.0;
    let mut i = 10;

    while i <= screen_width() as u16 * 2 {
      // Draw text
      fonts.draw_text_ex(&TextParams {
        text: "a",
        x: prev,
        y: screen_height(),
        size: i,
        color: Color::from([1.0; 4]),
        draw: DrawFrom::BottomLeft
      });

      prev = i as f32;
      i *= 2;
    }

    next_frame().await;
  }
}