# lzxd
A Rust implementation of [Microsoft's lzxd encoding][1], based in the description and code of
the document itself. This crate currently only implements decompression.
```rust
use lzxd::{Lzxd, WindowSize};
let mut lzxd = Lzxd::new(WindowSize::KB64);
while let Some(chunk) = get_compressed_chunk() {
let decompressed = lzxd.decompress_next(&chunk);
write_data(decompressed.unwrap());
}
```
The project's motivation was to be able to read XNB files produced by XNA Game Studio, some of
which are compressed under LZXD compression.
Huge thanks to [LeonBlade for their xnbcli][2] project which helped greatly to debug this
implementation, and special mention to [dorkbox's CabParser][3] for further helping validate
that this implementation is able to decompress real-world data correctly.
## License
This library is licensed under either of
* Apache License, Version 2.0 ([LICENSE-APACHE] or
http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT] or http://opensource.org/licenses/MIT)
at your option.
[1]: https://docs.microsoft.com/en-us/openspecs/exchange_server_protocols/ms-patch/cc78752a-b4af-4eee-88cb-01f4d8a4c2bf
[2]: https://github.com/LeonBlade/xnbcli
[3]: https://github.com/dorkbox/CabParser/
[LICENSE-APACHE]: LICENSE-APACHE
[LICENSE-MIT]: LICENSE-MIT