lumiere 0.2.0

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.
Documentation
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pub mod list;
pub mod moving_sphere;
pub mod object;
pub mod sphere;

pub use list::HittableList;
pub use moving_sphere::MovingSphere;
pub use object::{HitRecord, Hittable};
pub use sphere::Sphere;