lumiere 0.2.0

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.
Documentation

lumiere

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.

Contributing

Angular commit messages, with the following topics:

  • output
  • render
  • camera
  • material
  • object
  • world
  • math