lumiere
A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.
Contributing
Angular commit messages, with the following topics:
- output
- render
- camera
- material
- object
- world
- math
A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.
Angular commit messages, with the following topics: