lumiere 0.2.0

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.
Documentation
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pub mod dielectric;
pub mod lambertian;
pub mod material;
pub mod metal;

pub use dielectric::Dielectric;
pub use lambertian::Lambertian;
pub use material::{Behaviour, Material, MaterialScatterResult};
pub use metal::Metal;