use crate::node::{NodeId, NodeParamEvalContext, NodeParams, PortRef};
use crate::gpu::{
BoundFrame, CompiledOutput, FrameBindContext, GpuCompileNode, GpuCompiledNode, RasterHandle,
compiler,
};
pub(crate) const SHADER: &str = include_str!("hue_saturation.wgsl");
#[derive(Debug, Clone, lumen_macros::Delegate)]
pub struct HueSaturationParams {
#[meta(name = "Hue", step = 1)]
pub hue_degrees: f64,
#[meta(step = 0.01)]
pub saturation: f64,
#[meta(step = 0.01)]
pub lightness: f64,
}
impl Default for HueSaturationParams {
fn default() -> Self {
Self {
hue_degrees: 0.0,
saturation: 1.0,
lightness: 0.0,
}
}
}
#[derive(Debug, Clone, lumen_macros::Node)]
#[node(
kind = "hue_saturation",
name = "Hue Saturation",
category = "processing"
)]
pub struct HueSaturation {
pub id: NodeId,
#[params]
pub params: HueSaturationParamsDelegate,
#[input()]
pub source: PortRef,
}
impl Default for HueSaturation {
fn default() -> Self {
Self {
id: NodeId::new(0),
params: HueSaturationParamsDelegate::default(),
source: PortRef::empty(),
}
}
}
#[derive(Debug, Clone)]
struct CompiledHueSaturation {
node_id: NodeId,
params: HueSaturationParamsDelegate,
buffer: lumen_gpu::BufferId,
}
impl GpuCompiledNode for CompiledHueSaturation {
fn node_id(&self) -> NodeId {
self.node_id
}
fn bind(&self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame) -> crate::Result<()> {
let params = self.params.eval(&NodeParamEvalContext {
node_id: self.node_id,
expr: &ctx.expr_context(self.node_id, "params"),
})?;
let gpu_params = compiler::HueSaturationParams {
hue_offset: (params.hue_degrees / 360.0) as f32,
saturation: params.saturation as f32,
lightness: params.lightness as f32,
_pad: 0.0,
};
bound.write_buffer(self.buffer, 0, bytemuck::bytes_of(&gpu_params));
Ok(())
}
}
impl GpuCompileNode for HueSaturation {
fn compile_gpu(
&self,
ctx: &mut crate::gpu::CompileContext<'_>,
port: &PortRef,
) -> crate::Result<CompiledOutput> {
let (source, texture, params) = ctx.compile_unary_filter(
self.id,
&self.source,
port,
"hue-saturation",
SHADER,
std::mem::size_of::<compiler::HueSaturationParams>() as u64,
)?;
ctx.register_compiled_node(CompiledHueSaturation {
node_id: self.id,
params: self.params.clone(),
buffer: params,
});
Ok(CompiledOutput::Raster(RasterHandle {
texture,
domain: source.domain,
metadata: source.metadata,
}))
}
}