use crate::node::{NodeId, NodeParamEvalContext, NodeParams, PortRef};
use crate::gpu::{
BoundFrame, CompiledOutput, FrameBindContext, GpuCompileNode, GpuCompiledNode, RasterHandle,
compiler,
};
pub(crate) const SHADER: &str = include_str!("exposure.wgsl");
#[derive(Debug, Clone, lumen_macros::Delegate)]
pub struct ExposureParams {
#[meta(step = 0.01)]
pub exposure: f64,
#[meta(min = 0, step = 0.01)]
pub contrast: f64,
#[meta(step = 0.01)]
pub offset: f64,
}
impl Default for ExposureParams {
fn default() -> Self {
Self {
exposure: 0.0,
contrast: 1.0,
offset: 0.0,
}
}
}
#[derive(Debug, Clone, lumen_macros::Node)]
#[node(kind = "exposure", name = "Exposure", category = "processing")]
pub struct Exposure {
pub id: NodeId,
#[params]
pub params: ExposureParamsDelegate,
#[input()]
pub source: PortRef,
}
impl Default for Exposure {
fn default() -> Self {
Self {
id: NodeId::new(0),
params: ExposureParamsDelegate::default(),
source: PortRef::empty(),
}
}
}
#[derive(Debug, Clone)]
struct CompiledExposure {
node_id: NodeId,
params: ExposureParamsDelegate,
buffer: lumen_gpu::BufferId,
}
impl GpuCompiledNode for CompiledExposure {
fn node_id(&self) -> NodeId {
self.node_id
}
fn bind(&self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame) -> crate::Result<()> {
let params = self.params.eval(&NodeParamEvalContext {
node_id: self.node_id,
expr: &ctx.expr_context(self.node_id, "params"),
})?;
let params = compiler::ExposureParams {
exposure: params.exposure as f32,
contrast: params.contrast as f32,
offset: params.offset as f32,
_pad: 0.0,
};
bound.write_buffer(self.buffer, 0, bytemuck::bytes_of(¶ms));
Ok(())
}
}
impl GpuCompileNode for Exposure {
fn compile_gpu(
&self,
ctx: &mut crate::gpu::CompileContext<'_>,
port: &PortRef,
) -> crate::Result<CompiledOutput> {
let (source, texture, params) = ctx.compile_unary_filter(
self.id,
&self.source,
port,
"exposure",
SHADER,
std::mem::size_of::<compiler::ExposureParams>() as u64,
)?;
ctx.register_compiled_node(CompiledExposure {
node_id: self.id,
params: self.params.clone(),
buffer: params,
});
Ok(CompiledOutput::Raster(RasterHandle {
texture,
domain: source.domain,
metadata: source.metadata,
}))
}
}