use crate::node::{NodeId, NodeParamEvalContext, NodeParams, PortRef};
use crate::gpu::{
BoundFrame, CompiledOutput, FrameBindContext, GpuCompileNode, GpuCompiledNode, RasterHandle,
compiler,
};
pub(crate) const SHADER: &str = include_str!("raster_multimerge.wgsl");
#[derive(Debug, Clone, lumen_macros::Delegate)]
pub struct RasterMultiMergeParams {
#[meta(min = 0, max = 1, step = 0.05)]
pub opacity: f64,
#[meta(kind = "enum", enum_type = crate::node::compositing::BlendMode)]
pub blend_mode: i64,
}
impl Default for RasterMultiMergeParams {
fn default() -> Self {
Self {
opacity: 1.0,
blend_mode: 0,
}
}
}
#[derive(Debug, Clone, lumen_macros::Node)]
#[node(
kind = "raster_multimerge",
name = "Raster Multi Merge",
category = "compositing"
)]
pub struct RasterMultiMerge {
pub id: NodeId,
#[params]
pub params: RasterMultiMergeParamsDelegate,
#[input(optional, variadic)]
pub layers: Vec<PortRef>,
}
impl Default for RasterMultiMerge {
fn default() -> Self {
Self {
id: NodeId::new(0),
params: RasterMultiMergeParamsDelegate::default(),
layers: Vec::new(),
}
}
}
#[derive(Debug, Clone)]
struct RasterMultiCompiledMerge {
node_id: NodeId,
params: RasterMultiMergeParamsDelegate,
buffer: lumen_gpu::BufferId,
}
impl GpuCompiledNode for RasterMultiCompiledMerge {
fn node_id(&self) -> NodeId {
self.node_id
}
fn bind(&self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame) -> crate::Result<()> {
let evaluated = self.params.eval(&NodeParamEvalContext {
node_id: self.node_id,
expr: &ctx.expr_context(self.node_id, "params"),
})?;
let params = compiler::RasterMultiMergeParams {
values: [
evaluated.opacity as f32,
evaluated.blend_mode as f32,
0.0,
0.0,
],
};
bound.write_buffer(self.buffer, 0, bytemuck::bytes_of(¶ms));
Ok(())
}
}
impl GpuCompileNode for RasterMultiMerge {
fn compile_gpu(
&self,
ctx: &mut crate::gpu::CompileContext<'_>,
port: &PortRef,
) -> crate::Result<CompiledOutput> {
if port.port != "output" {
return Err(ctx.missing_output(self.id, &port.port));
}
let mut layers = self
.layers
.iter()
.filter(|layer| !layer.is_empty())
.map(|layer| {
ctx.compile_port(layer)
.and_then(|output| output.into_raster(layer.id, &layer.port))
})
.collect::<crate::Result<Vec<_>>>()?
.into_iter();
let Some(first) = layers.next() else {
return Ok(ctx.compile_transparent(self.id));
};
let size = first.domain.storage_size;
let params = ctx.builder_mut().buffer_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("raster-multimerge:{}:params", self.id.0)),
lumen_gpu::BufferDesc::uniform(
std::mem::size_of::<compiler::RasterMultiMergeParams>() as u64
),
);
let program = ctx.builder_mut().program_for(
lumen_gpu::NodeKey(self.id.0),
lumen_gpu::ProgramDesc::Compute(lumen_gpu::ComputeProgramDesc {
label: Some("raster-multimerge".to_string()),
shader: SHADER.to_string(),
entry: "cs_main".to_string(),
bind_groups: lumen_gpu::BindGroupLayoutSpec::single(vec![
lumen_gpu::BindingLayoutEntry::texture(
0,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::texture(
1,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::uniform(
2,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::storage_texture(
3,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
lumen_gpu::wgpu::TextureFormat::Rgba8Unorm,
lumen_gpu::wgpu::StorageTextureAccess::WriteOnly,
),
]),
}),
);
let mut current = first;
for (index, overlay) in layers.enumerate() {
let texture = ctx.builder_mut().texture_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("raster-multimerge:{}:layer-{index}", self.id.0)),
lumen_gpu::TextureDesc::storage(size, lumen_gpu::wgpu::TextureFormat::Rgba8Unorm),
);
ctx.builder_mut().compute_pass(lumen_gpu::ComputePassDesc {
label: Some(format!("raster-multimerge:{}:layer-{index}", self.id.0)),
owner: Some(lumen_gpu::NodeKey(self.id.0)),
program,
bindings: vec![
lumen_gpu::Binding::sampled_texture(0, 0, current.texture),
lumen_gpu::Binding::sampled_texture(0, 1, overlay.texture),
lumen_gpu::Binding::uniform(0, 2, params),
lumen_gpu::Binding::storage_texture(0, 3, texture),
],
dispatch: compiler::dispatch_for(size).into(),
});
current = RasterHandle {
texture,
domain: lumen_gpu::TextureDomain::full_frame(size),
metadata: current.metadata,
};
}
ctx.builder_mut().param(
lumen_gpu::ParamKey {
owner: lumen_gpu::NodeKey(self.id.0),
slot: 0,
},
lumen_gpu::ParamTarget::Buffer(params),
);
ctx.register_compiled_node(RasterMultiCompiledMerge {
node_id: self.id,
params: self.params.clone(),
buffer: params,
});
Ok(CompiledOutput::Raster(current))
}
}