use crate::node::{NodeId, NodeParams, PortRef};
use crate::gpu::{
BoundFrame, CompiledOutput, FrameBindContext, GpuCompileNode, GpuCompiledNode, RasterHandle,
compiler,
};
pub(crate) const SHADER: &str = include_str!("boolean.wgsl");
#[derive(Debug, Clone, Copy, PartialEq, Eq, lumen_macros::NodeEnum)]
#[repr(i64)]
pub enum BooleanOperation {
Union = 0,
Intersect = 1,
Subtract = 2,
Xor = 3,
}
impl BooleanOperation {
pub fn from_int(value: i64) -> Self {
match value {
1 => Self::Intersect,
2 => Self::Subtract,
3 => Self::Xor,
_ => Self::Union,
}
}
}
#[derive(Debug, Clone, lumen_macros::Delegate)]
pub struct BooleanParams {
#[meta(kind = "enum", enum_type = BooleanOperation)]
pub operation: i64,
#[meta(min = 0, max = 1, step = 0.01)]
pub threshold: f64,
}
impl Default for BooleanParams {
fn default() -> Self {
Self {
operation: BooleanOperation::Union as i64,
threshold: 0.0,
}
}
}
#[derive(Debug, Clone, lumen_macros::Node)]
#[node(kind = "boolean", name = "Boolean", category = "compositing")]
pub struct Boolean {
pub id: NodeId,
#[params]
pub params: BooleanParamsDelegate,
#[input()]
pub a: PortRef,
#[input()]
pub b: PortRef,
}
impl Default for Boolean {
fn default() -> Self {
Self {
id: NodeId::new(0),
params: BooleanParamsDelegate::default(),
a: PortRef::empty(),
b: PortRef::empty(),
}
}
}
#[derive(Debug, Clone)]
struct CompiledBoolean {
node_id: NodeId,
params: BooleanParamsDelegate,
buffer: lumen_gpu::BufferId,
}
impl GpuCompiledNode for CompiledBoolean {
fn node_id(&self) -> NodeId {
self.node_id
}
fn bind(&self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame) -> crate::Result<()> {
let params = self.params.eval(&crate::node::NodeParamEvalContext {
node_id: self.node_id,
expr: &ctx.expr_context(self.node_id, "params"),
})?;
let gpu_params = compiler::BooleanParams {
values: [
BooleanOperation::from_int(params.operation) as u32 as f32,
params.threshold as f32,
0.0,
0.0,
],
};
bound.write_buffer(self.buffer, 0, bytemuck::bytes_of(&gpu_params));
Ok(())
}
}
impl GpuCompileNode for Boolean {
fn compile_gpu(
&self,
ctx: &mut crate::gpu::CompileContext<'_>,
port: &PortRef,
) -> crate::Result<CompiledOutput> {
if port.port != "output" {
return Err(ctx.missing_output(self.id, &port.port));
}
let a = ctx
.compile_port(&self.a)?
.into_raster(self.a.id, &self.a.port)?;
let b = ctx
.compile_port(&self.b)?
.into_raster(self.b.id, &self.b.port)?;
let size = a.domain.storage_size;
let texture = ctx.builder_mut().texture_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("boolean:{}:output", self.id.0)),
lumen_gpu::TextureDesc::storage(size, lumen_gpu::wgpu::TextureFormat::Rgba8Unorm),
);
let params = ctx.builder_mut().buffer_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("boolean:{}:params", self.id.0)),
lumen_gpu::BufferDesc::uniform(std::mem::size_of::<compiler::BooleanParams>() as u64),
);
let program = ctx.builder_mut().program_for(
lumen_gpu::NodeKey(self.id.0),
lumen_gpu::ProgramDesc::Compute(lumen_gpu::ComputeProgramDesc {
label: Some("boolean".to_string()),
shader: SHADER.to_string(),
entry: "cs_main".to_string(),
bind_groups: lumen_gpu::BindGroupLayoutSpec::single(vec![
lumen_gpu::BindingLayoutEntry::texture(
0,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::texture(
1,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::uniform(
2,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::storage_texture(
3,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
lumen_gpu::wgpu::TextureFormat::Rgba8Unorm,
lumen_gpu::wgpu::StorageTextureAccess::WriteOnly,
),
]),
}),
);
ctx.builder_mut().compute_pass(lumen_gpu::ComputePassDesc {
label: Some(format!("boolean:{}:apply", self.id.0)),
owner: Some(lumen_gpu::NodeKey(self.id.0)),
program,
bindings: vec![
lumen_gpu::Binding::sampled_texture(0, 0, a.texture),
lumen_gpu::Binding::sampled_texture(0, 1, b.texture),
lumen_gpu::Binding::uniform(0, 2, params),
lumen_gpu::Binding::storage_texture(0, 3, texture),
],
dispatch: compiler::dispatch_for(size).into(),
});
ctx.builder_mut().param(
lumen_gpu::ParamKey {
owner: lumen_gpu::NodeKey(self.id.0),
slot: 0,
},
lumen_gpu::ParamTarget::Buffer(params),
);
ctx.register_compiled_node(CompiledBoolean {
node_id: self.id,
params: self.params.clone(),
buffer: params,
});
Ok(CompiledOutput::Raster(RasterHandle {
texture,
domain: lumen_gpu::TextureDomain::full_frame(size),
metadata: a.metadata,
}))
}
}