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use serde::{Deserialize, Serialize};
/// One parameter descriptor exposed by a LuaSkills runtime entry.
/// LuaSkills 运行时入口对外暴露的单个参数描述。
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct RuntimeEntryParameterDescriptor {
/// Stable local parameter name.
/// 稳定的局部参数名称。
pub name: String,
/// Runtime parameter type string.
/// 运行时参数类型字符串。
pub param_type: String,
/// Human-readable parameter description.
/// 人类可读的参数说明。
pub description: String,
/// Whether the parameter is required.
/// 当前参数是否必填。
pub required: bool,
}
/// Generic runtime entry descriptor that stays independent from MCP tool/resource concepts.
/// 独立于 MCP tool/resource 概念的通用运行时入口描述对象。
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct RuntimeEntryDescriptor {
/// Canonical runtime entry identifier in `skill_id-entry_name[-N]` format.
/// 采用 `skill_id-entry_name[-N]` 形式的 canonical 运行时入口标识。
pub canonical_name: String,
/// Stable skill namespace that owns the entry.
/// 拥有该入口的稳定 skill 命名空间。
pub skill_id: String,
/// Stable local entry name declared by the skill.
/// 由 skill 声明的稳定局部入口名称。
pub local_name: String,
/// Named skill root that currently owns the effective skill instance.
/// 当前生效技能实例所属的命名技能根。
pub root_name: String,
/// Physical skill directory of the current effective skill instance.
/// 当前生效技能实例对应的物理技能目录。
pub skill_dir: String,
/// Human-readable entry description.
/// 人类可读的入口描述。
pub description: String,
/// Parameter descriptors of the current entry.
/// 当前入口的参数描述列表。
pub parameters: Vec<RuntimeEntryParameterDescriptor>,
}