# load-balancer
A set of asynchronous load balancers for Rust, supporting multiple strategies:
- **Threshold** — limit retries based on failure count.
- **Limit** — restrict per-node usage per interval.
- **Random** — randomly choose entries.
- **Simple** — round-robin sequential allocator.
- **Interval** — allocate resources on timed intervals.
- **Proxy** — maintain a proxy connection pool.
## Examples
```rust
#[tokio::main]
async fn main() {
// Each node can be used at most 2 times, interval 1 second
let lb = LimitLoadBalancer::new(vec![(2, "node 1"), (2, "node 2")]);
let start = tokio::time::Instant::now();
for _ in 0..8 {
let node = lb.alloc().await;
println!("{}s Allocated node: {}", start.elapsed().as_secs(), node);
}
println!("------------------------------");
// Each node can be used at most 4 times, interval 5 second
let lb = LimitLoadBalancer::new_interval(
vec![(3, "node 1"), (1, "node 2")],
Duration::from_secs(5),
);
let start = tokio::time::Instant::now();
for _ in 0..8 {
let node = lb.alloc().await;
println!("{}s Allocated node: {}", start.elapsed().as_secs(), node);
}
}
```
### Output
```
0s Allocated node: node 1
0s Allocated node: node 1
0s Allocated node: node 2
0s Allocated node: node 2
1s Allocated node: node 1
1s Allocated node: node 1
1s Allocated node: node 2
1s Allocated node: node 2
------------------------------
0s Allocated node: node 1
0s Allocated node: node 1
0s Allocated node: node 1
0s Allocated node: node 2
5s Allocated node: node 1
5s Allocated node: node 1
5s Allocated node: node 1
5s Allocated node: node 2
```