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//! Drawer module.
//!
//! This public module implements the Liora side drawer overlay component for secondary panels. It keeps the reusable
//! component logic inside `liora-components` rather than Gallery or Docs so
//! downstream GPUI applications can compose the same behavior with their own
//! app state, assets, and release policy.
//!
//! ## Usage model
//!
//! Components in this module render native GPUI element trees. Stateless builder
//! values can be constructed inline, while controls with focus, selection,
//! popup, drag, or editing state should be stored as `gpui::Entity<T>` fields in
//! the parent view so state survives GPUI render passes.
//!
//! ## Design contract
//!
//! The implementation should use Liora theme tokens from `liora-core` and
//! `liora-theme`, keep accessibility-oriented keyboard/pointer behavior close to
//! the component, and avoid app-specific Gallery/Docs resources in this SDK
//! crate.
use crate::gpui_compat::element_id;
use crate::motion::{fade_in, pop_in};
use gpui::{
AnyElement, App, Context, IntoElement, KeyBinding, MouseButton, Pixels, Render, SharedString,
Window, actions, div, prelude::*, px,
};
use liora_core::Config;
use liora_icons::Icon;
use liora_icons_lucide::IconName;
use std::sync::Arc;
actions!(
drawer,
[
#[doc = "Keyboard action that closes the active drawer when dismissal is allowed."]
DrawerClose
]
);
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
/// Options that control drawer placement behavior.
pub enum DrawerPlacement {
#[default]
/// Places the overlay to the right of the anchor.
Right,
/// Places the overlay to the left of the anchor.
Left,
/// Places the overlay above the anchor.
Top,
/// Places the overlay below the anchor.
Bottom,
}
/// Fluent native GPUI component for rendering Liora drawer.
pub struct Drawer {
id: SharedString,
title: SharedString,
content: Arc<dyn Fn(&mut Window, &mut Context<DrawerView>) -> AnyElement + 'static>,
placement: DrawerPlacement,
width: Pixels,
height: Pixels,
close_on_click_outside: bool,
close_on_escape: bool,
}
/// Fluent native GPUI component for rendering Liora drawer view.
pub struct DrawerView {
id: SharedString,
title: SharedString,
content: Arc<dyn Fn(&mut Window, &mut Context<Self>) -> AnyElement + 'static>,
placement: DrawerPlacement,
width: Pixels,
height: Pixels,
close_on_click_outside: bool,
close_on_escape: bool,
on_close: Arc<dyn Fn(&mut Window, &mut App) + 'static>,
}
impl DrawerView {
fn new(
id: SharedString,
title: SharedString,
content: Arc<dyn Fn(&mut Window, &mut Context<Self>) -> AnyElement + 'static>,
placement: DrawerPlacement,
width: Pixels,
height: Pixels,
close_on_click_outside: bool,
close_on_escape: bool,
on_close: impl Fn(&mut Window, &mut App) + 'static,
) -> Self {
Self {
id,
title,
content,
placement,
width,
height,
close_on_click_outside,
close_on_escape,
on_close: Arc::new(on_close),
}
}
}
impl Render for DrawerView {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = cx.global::<Config>().theme.clone();
let id = self.id.clone();
let title = self.title.clone();
let content_fn = self.content.clone();
let on_close = self.on_close.clone();
let placement = self.placement;
let width = self.width;
let height = self.height;
let close_on_click_outside = self.close_on_click_outside;
let close_on_escape = self.close_on_escape;
let mut container = div()
.id(id.clone())
.absolute()
.size_full()
.cursor_default()
.bg(theme.neutral.overlay)
.on_mouse_move(|_, _, cx| {
cx.stop_propagation();
})
.when(close_on_click_outside, |s| {
s.on_mouse_down(MouseButton::Left, {
let on_close = on_close.clone();
move |_, window, cx| {
on_close(window, cx);
}
})
})
.when(close_on_escape, |s| {
s.on_action(cx.listener({
let on_close = on_close.clone();
move |_, _action: &DrawerClose, window, cx| {
on_close(window, cx);
}
}))
});
let mut panel = div()
.bg(theme.neutral.card)
.cursor_default()
.shadow_xl()
// CONSUME mouse down inside the panel so it doesn't trigger the overlay close
.on_mouse_move(|_, _, cx| {
cx.stop_propagation();
})
.on_mouse_down(MouseButton::Left, |_, _, cx| {
cx.stop_propagation();
});
match placement {
DrawerPlacement::Left => {
container = container.flex().flex_row().justify_start();
panel = panel
.h_full()
.w(width)
.border_r_1()
.border_color(theme.neutral.border);
}
DrawerPlacement::Right => {
container = container.flex().flex_row().justify_end();
panel = panel
.h_full()
.w(width)
.border_l_1()
.border_color(theme.neutral.border);
}
DrawerPlacement::Top => {
container = container.flex().flex_col().justify_start();
panel = panel
.w_full()
.h(height)
.border_b_1()
.border_color(theme.neutral.border);
}
DrawerPlacement::Bottom => {
container = container.flex().flex_col().justify_end();
panel = panel
.w_full()
.h(height)
.border_t_1()
.border_color(theme.neutral.border);
}
}
fade_in(
element_id(format!("{id}-overlay-motion")),
container.child(pop_in(
element_id(format!("{id}-panel-motion")),
panel
.child(
div()
.p_4()
.border_b_1()
.border_color(theme.neutral.border)
.flex()
.justify_between()
.items_center()
.child(div().font_weight(gpui::FontWeight::BOLD).child(title))
.child(
div()
.id(element_id(format!("{id}-close-btn")))
.cursor_pointer()
.child(
Icon::new(IconName::X)
.size(px(16.0))
.color(theme.neutral.icon),
)
.on_mouse_down(MouseButton::Left, move |_, window, cx| {
on_close(window, cx);
}),
),
)
.child(div().flex_1().p_4().child(content_fn(_window, cx))),
)),
)
}
}
impl Drawer {
/// Registers GPUI key bindings required for keyboard interaction.
pub fn register_key_bindings(cx: &mut App) {
cx.bind_keys([KeyBinding::new("escape", DrawerClose, None)]);
}
/// Creates `Drawer` with default theme-driven styling and no optional callbacks attached.
pub fn new() -> Self {
Self {
id: liora_core::unique_id("drawer"),
title: SharedString::default(),
content: Arc::new(|_, _| div().child("Drawer Content").into_any_element()),
placement: DrawerPlacement::Right,
width: px(300.0),
height: px(300.0),
close_on_click_outside: true,
close_on_escape: true,
}
}
/// Creates a lightweight sheet-style drawer for short contextual flows.
///
/// This replaces the previous separate `Sheet` component: a sheet is just a
/// Drawer with lighter default dimensions and the same overlay lifecycle.
pub fn sheet() -> Self {
Self::new()
.id(liora_core::unique_id("drawer-sheet"))
.width(px(360.0))
.height(px(260.0))
}
/// Places the drawer on the left edge.
pub fn left(self) -> Self {
self.placement(DrawerPlacement::Left)
}
/// Places the drawer on the right edge.
pub fn right(self) -> Self {
self.placement(DrawerPlacement::Right)
}
/// Places the drawer on the top edge.
pub fn top(self) -> Self {
self.placement(DrawerPlacement::Top)
}
/// Places the drawer on the bottom edge.
pub fn bottom(self) -> Self {
self.placement(DrawerPlacement::Bottom)
}
/// Applies the former sheet wide-inspector preset.
pub fn sheet_width_lg(self) -> Self {
self.width(px(440.0))
}
/// Applies the former compact bottom-sheet height preset.
pub fn sheet_height_sm(self) -> Self {
self.height(px(220.0))
}
/// Sets content that only needs the current window, matching lightweight sheet use cases.
pub fn content_view<F, E>(mut self, f: F) -> Self
where
F: Fn(&mut Window) -> E + 'static,
E: IntoElement,
{
self.content = Arc::new(move |window, _cx| f(window).into_any_element());
self
}
/// Assigns a stable element id used by GPUI state, hit testing, and automated interaction tests.
pub fn id(mut self, id: impl Into<SharedString>) -> Self {
self.id = id.into();
self
}
/// Sets the primary title text displayed by the component.
pub fn title(mut self, title: impl Into<SharedString>) -> Self {
self.title = title.into();
self
}
/// Selects the popup, label, or overlay placement.
pub fn placement(mut self, p: DrawerPlacement) -> Self {
self.placement = p;
self
}
/// Sets the component width token used during GPUI layout.
pub fn width(mut self, w: impl Into<Pixels>) -> Self {
self.width = w.into();
self
}
/// Applies the predefined width lg sizing preset.
pub fn width_lg(self) -> Self {
self.width(px(480.0))
}
/// Sets the component height token used during GPUI layout.
pub fn height(mut self, h: impl Into<Pixels>) -> Self {
self.height = h.into();
self
}
/// Applies the predefined height sm sizing preset.
pub fn height_sm(self) -> Self {
self.height(px(200.0))
}
/// Applies the predefined height lg sizing preset.
pub fn height_lg(self) -> Self {
self.height(px(360.0))
}
/// Toggles whether the popup closes when click outside occurs.
pub fn close_on_click_outside(mut self, c: bool) -> Self {
self.close_on_click_outside = c;
self
}
/// Toggles whether the popup closes when escape occurs.
pub fn close_on_escape(mut self, c: bool) -> Self {
self.close_on_escape = c;
self
}
/// Sets the rendered content element or text for this component.
pub fn content<F, E>(mut self, f: F) -> Self
where
F: Fn(&mut Window, &mut Context<DrawerView>) -> E + 'static,
E: IntoElement,
{
self.content = Arc::new(move |window, cx| f(window, cx).into_any_element());
self
}
/// Performs the show operation used by this component.
pub fn show(self, cx: &mut App) {
let id = self.id;
let title = self.title;
let content = self.content;
let placement = self.placement;
let width = self.width;
let height = self.height;
let close_on_click_outside = self.close_on_click_outside;
let close_on_escape = self.close_on_escape;
let id_for_close = id.clone();
let view = cx.new(|_cx| {
DrawerView::new(
id.clone(),
title,
content,
placement,
width,
height,
close_on_click_outside,
close_on_escape,
move |_window, _cx| {
liora_core::clear_drawer(&id_for_close, _cx);
},
)
});
liora_core::set_active_drawer(id, view.into(), cx);
}
/// Performs the close operation used by this component.
pub fn close(cx: &mut App) {
liora_core::clear_active_drawer(cx);
}
/// Performs the close id operation used by this component.
pub fn close_id(id: impl Into<SharedString>, cx: &mut App) {
let id = id.into();
liora_core::clear_drawer(&id, cx);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn drawer_size_helpers_set_demo_sizes() {
assert_eq!(Drawer::new().width_lg().width, px(480.0));
assert_eq!(Drawer::new().height_sm().height, px(200.0));
assert_eq!(Drawer::new().height_lg().height, px(360.0));
}
#[test]
fn drawer_includes_lightweight_sheet_presets() {
let sheet = Drawer::sheet().left().sheet_width_lg().sheet_height_sm();
assert_eq!(sheet.placement, DrawerPlacement::Left);
assert_eq!(sheet.width, px(440.0));
assert_eq!(sheet.height, px(220.0));
}
#[test]
fn drawer_uses_liora_motion_on_overlay_and_panel() {
let source = include_str!("drawer.rs")
.split("#[cfg(test)]")
.next()
.unwrap();
assert!(source.contains("fade_in("));
assert!(source.contains("pop_in("));
assert!(source.contains("panel-motion"));
}
}