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//! Divider module.
//!
//! This public module implements the Liora visual divider component for separating content groups. It keeps the reusable
//! component logic inside `liora-components` rather than Gallery or Docs so
//! downstream GPUI applications can compose the same behavior with their own
//! app state, assets, and release policy.
//!
//! ## Usage model
//!
//! Components in this module render native GPUI element trees. Stateless builder
//! values can be constructed inline, while controls with focus, selection,
//! popup, drag, or editing state should be stored as `gpui::Entity<T>` fields in
//! the parent view so state survives GPUI render passes.
//!
//! ## Design contract
//!
//! The implementation should use Liora theme tokens from `liora-core` and
//! `liora-theme`, keep accessibility-oriented keyboard/pointer behavior close to
//! the component, and avoid app-specific Gallery/Docs resources in this SDK
//! crate.
use gpui::{App, Component, IntoElement, RenderOnce, Window, prelude::*, px};
/// Fluent native GPUI component for rendering Liora divider.
pub struct Divider {
vertical: bool,
label: Option<String>,
}
impl Divider {
/// Creates `Divider` with default theme-driven styling and no optional callbacks attached.
pub fn new() -> Self {
Self {
vertical: false,
label: None,
}
}
/// Uses vertical orientation or gradient direction.
pub fn vertical(mut self) -> Self {
self.vertical = true;
self
}
/// Returns the stable user-facing label for this value.
pub fn label(mut self, text: impl Into<String>) -> Self {
self.label = Some(text.into());
self
}
}
impl RenderOnce for Divider {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = &cx.global::<liora_core::Config>().theme;
if self.vertical {
gpui::div().w(px(1.0)).h_full().bg(theme.neutral.border)
} else if let Some(text) = self.label {
gpui::div()
.flex()
.flex_row()
.items_center()
.gap_2()
.w_full()
.child(gpui::div().flex_1().h(px(1.0)).bg(theme.neutral.border))
.child(
gpui::div()
.text_size(px(theme.font_size.sm))
.text_color(theme.neutral.text_3)
.child(text),
)
.child(gpui::div().flex_1().h(px(1.0)).bg(theme.neutral.border))
} else {
gpui::div().w_full().h(px(1.0)).bg(theme.neutral.border)
}
}
}
impl IntoElement for Divider {
type Element = Component<Self>;
fn into_element(self) -> Self::Element {
Component::new(self)
}
}