use crate::buffer::MetalBuffer;
use crate::draw_quad::DrawQuad;
use crate::error;
use crate::error::FilterChainError;
use crate::filter_pass::FilterPass;
use crate::graphics_pipeline::MetalGraphicsPipeline;
use crate::luts::LutTexture;
use crate::options::{FilterChainOptionsMetal, FrameOptionsMetal};
use crate::samplers::SamplerSet;
use crate::texture::{get_texture_size, InputTexture, MetalTextureRef, OwnedTexture};
use librashader_common::map::FastHashMap;
use librashader_common::{ImageFormat, Size, Viewport};
use librashader_presets::context::VideoDriver;
use librashader_presets::{ShaderFeatures, ShaderPreset};
use librashader_reflect::back::msl::MslVersion;
use librashader_reflect::back::targets::MSL;
use librashader_reflect::back::{CompileReflectShader, CompileShader};
use librashader_reflect::front::SpirvCompilation;
use librashader_reflect::reflect::cross::SpirvCross;
use librashader_reflect::reflect::presets::{CompilePresetTarget, ShaderPassArtifact};
use librashader_reflect::reflect::semantics::ShaderSemantics;
use librashader_reflect::reflect::ReflectShader;
use librashader_runtime::binding::BindingUtil;
use librashader_runtime::framebuffer::{FramebufferInit, FramebufferPool};
use librashader_runtime::image::{ImageError, LoadedTexture, UVDirection, BGRA8};
use librashader_runtime::quad::QuadType;
use librashader_runtime::render_target::RenderTarget;
use librashader_runtime::scaling::ScaleFramebuffer;
use librashader_runtime::uniforms::UniformStorage;
use objc2::rc::Retained;
use objc2::runtime::ProtocolObject;
use objc2_foundation::NSString;
use objc2_metal::{
MTLCommandBuffer, MTLCommandEncoder, MTLCommandQueue, MTLDevice, MTLLoadAction, MTLPixelFormat,
MTLRenderPassDescriptor, MTLResource, MTLStoreAction, MTLTexture,
};
use rayon::prelude::*;
use std::collections::VecDeque;
use std::fmt::{Debug, Formatter};
use std::path::Path;
mod compile {
use super::*;
use librashader_pack::{PassResource, TextureResource};
#[cfg(feature = "nightly")]
pub type ShaderPassMeta =
ShaderPassArtifact<impl CompileReflectShader<MSL, SpirvCompilation, SpirvCross> + Send>;
#[cfg(not(feature = "nightly"))]
pub type ShaderPassMeta =
ShaderPassArtifact<Box<dyn CompileReflectShader<MSL, SpirvCompilation, SpirvCross> + Send>>;
#[cfg_attr(feature = "nightly", define_opaque(ShaderPassMeta))]
pub fn compile_passes(
shaders: Vec<PassResource>,
textures: &[TextureResource],
) -> Result<(Vec<ShaderPassMeta>, ShaderSemantics), FilterChainError> {
let (passes, semantics) = MSL::compile_preset_passes::<
SpirvCompilation,
SpirvCross,
FilterChainError,
>(shaders, textures.iter().map(|t| &t.meta))?;
Ok((passes, semantics))
}
}
use compile::{compile_passes, ShaderPassMeta};
use librashader_pack::{ShaderPresetPack, TextureResource};
use librashader_runtime::parameters::RuntimeParameters;
pub struct FilterChainMetal {
pub(crate) common: FilterCommon,
passes: Box<[FilterPass]>,
output_framebuffers: FramebufferPool<OwnedTexture>,
feedback_framebuffers: FramebufferPool<OwnedTexture>,
history_framebuffers: VecDeque<OwnedTexture>,
prev_frame_history_buffer: OwnedTexture,
disable_mipmaps: bool,
default_options: FrameOptionsMetal,
draw_last_pass_feedback: bool,
}
impl Debug for FilterChainMetal {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.write_fmt(format_args!("FilterChainMetal"))
}
}
pub(crate) struct FilterCommon {
pub output_textures: Box<[Option<InputTexture>]>,
pub feedback_textures: Box<[Option<InputTexture>]>,
pub history_textures: Box<[Option<InputTexture>]>,
pub luts: FastHashMap<usize, LutTexture>,
pub samplers: SamplerSet,
pub config: RuntimeParameters,
pub(crate) draw_quad: DrawQuad,
device: Retained<ProtocolObject<dyn MTLDevice>>,
}
impl FilterChainMetal {
pub fn load_from_path(
path: impl AsRef<Path>,
features: ShaderFeatures,
queue: &ProtocolObject<dyn MTLCommandQueue>,
options: Option<&FilterChainOptionsMetal>,
) -> error::Result<FilterChainMetal> {
let preset =
ShaderPreset::try_parse_with_driver_context(path, features, VideoDriver::Metal)?;
Self::load_from_preset(preset, queue, options)
}
pub fn load_from_preset(
preset: ShaderPreset,
queue: &ProtocolObject<dyn MTLCommandQueue>,
options: Option<&FilterChainOptionsMetal>,
) -> error::Result<FilterChainMetal> {
let preset = ShaderPresetPack::load_from_preset::<FilterChainError>(preset)?;
Self::load_from_pack(preset, queue, options)
}
pub fn load_from_pack(
preset: ShaderPresetPack,
queue: &ProtocolObject<dyn MTLCommandQueue>,
options: Option<&FilterChainOptionsMetal>,
) -> error::Result<FilterChainMetal> {
let cmd = queue
.commandBuffer()
.ok_or(FilterChainError::FailedToCreateCommandBuffer)?;
let filter_chain =
Self::load_from_pack_deferred_internal(preset, queue.device(), &cmd, options)?;
cmd.commit();
cmd.waitUntilCompleted();
Ok(filter_chain)
}
fn load_luts(
device: &ProtocolObject<dyn MTLDevice>,
cmd: &ProtocolObject<dyn MTLCommandBuffer>,
textures: Vec<TextureResource>,
) -> error::Result<FastHashMap<usize, LutTexture>> {
let mut luts = FastHashMap::default();
let mipmapper = cmd
.blitCommandEncoder()
.ok_or(FilterChainError::FailedToCreateCommandBuffer)?;
let textures = textures
.into_par_iter()
.map(|texture| LoadedTexture::<BGRA8>::from_texture(texture, UVDirection::TopLeft))
.collect::<Result<Vec<LoadedTexture<BGRA8>>, ImageError>>()?;
for (index, LoadedTexture { meta, image }) in textures.into_iter().enumerate() {
let texture = LutTexture::new(device, image, &meta, &mipmapper)?;
luts.insert(index, texture);
}
mipmapper.endEncoding();
Ok(luts)
}
fn init_passes(
device: &Retained<ProtocolObject<dyn MTLDevice>>,
passes: Vec<ShaderPassMeta>,
semantics: &ShaderSemantics,
) -> error::Result<Box<[FilterPass]>> {
let filters: Vec<error::Result<FilterPass>> = passes
.into_iter()
.enumerate()
.map(|(index, (config, mut reflect))| {
let reflection = reflect.reflect(index, semantics)?;
let msl = reflect.compile(Some(MslVersion::new(2, 0, 0)))?;
let ubo_size = reflection.ubo.as_ref().map_or(0, |ubo| ubo.size as usize);
let push_size = reflection
.push_constant
.as_ref()
.map_or(0, |push| push.size);
let uniform_storage = UniformStorage::new_with_storage(
MetalBuffer::new(&device, ubo_size, "ubo")?,
MetalBuffer::new(&device, push_size as usize, "pcb")?,
);
let uniform_bindings = reflection.meta.create_binding_map(|param| param.offset());
let render_pass_format: MTLPixelFormat =
if let Some(format) = config.meta.get_format_override() {
format.into()
} else {
config.data.format.into()
};
let graphics_pipeline = MetalGraphicsPipeline::new(
&device,
&msl,
if render_pass_format == MTLPixelFormat(0) {
MTLPixelFormat::RGBA8Unorm
} else {
render_pass_format
},
)?;
Ok(FilterPass {
reflection,
uniform_storage,
uniform_bindings,
source: config.data,
meta: config.meta,
graphics_pipeline,
})
})
.collect();
let filters: error::Result<Vec<FilterPass>> = filters.into_iter().collect();
let filters = filters?;
Ok(filters.into_boxed_slice())
}
fn push_history(
&mut self,
cmd: &ProtocolObject<dyn MTLCommandBuffer>,
input: &ProtocolObject<dyn MTLTexture>,
) -> error::Result<()> {
let Some(mut back) = self.history_framebuffers.pop_back() else {
return Ok(());
};
std::mem::swap(&mut back, &mut self.prev_frame_history_buffer);
self.history_framebuffers.push_front(back);
let back = &mut self.prev_frame_history_buffer;
let mipmapper = cmd
.blitCommandEncoder()
.ok_or(FilterChainError::FailedToCreateCommandBuffer)?;
if back.texture.height() != input.height()
|| back.texture.width() != input.width()
|| input.pixelFormat() != back.texture.pixelFormat()
{
let size = Size {
width: input.width() as u32,
height: input.height() as u32,
};
let _old_back = std::mem::replace(
back,
OwnedTexture::new(&self.common.device, size, 1, input.pixelFormat())?,
);
}
back.copy_from(&mipmapper, input)?;
mipmapper.endEncoding();
Ok(())
}
pub fn load_from_preset_deferred(
preset: ShaderPreset,
queue: &ProtocolObject<dyn MTLCommandQueue>,
cmd: &ProtocolObject<dyn MTLCommandBuffer>,
options: Option<&FilterChainOptionsMetal>,
) -> error::Result<FilterChainMetal> {
let preset = ShaderPresetPack::load_from_preset::<FilterChainError>(preset)?;
Self::load_from_pack_deferred(preset, queue, cmd, options)
}
pub fn load_from_pack_deferred(
preset: ShaderPresetPack,
queue: &ProtocolObject<dyn MTLCommandQueue>,
cmd: &ProtocolObject<dyn MTLCommandBuffer>,
options: Option<&FilterChainOptionsMetal>,
) -> error::Result<FilterChainMetal> {
Self::load_from_pack_deferred_internal(preset, queue.device(), &cmd, options)
}
fn load_from_pack_deferred_internal(
preset: ShaderPresetPack,
device: Retained<ProtocolObject<dyn MTLDevice>>,
cmd: &ProtocolObject<dyn MTLCommandBuffer>,
options: Option<&FilterChainOptionsMetal>,
) -> error::Result<FilterChainMetal> {
let config = RuntimeParameters::new(&preset);
let (passes, semantics) = compile_passes(preset.passes, &preset.textures)?;
let filters = Self::init_passes(&device, passes, &semantics)?;
let samplers = SamplerSet::new(&device)?;
let luts = FilterChainMetal::load_luts(&device, &cmd, preset.textures)?;
let framebuffer_gen = || {
Ok::<_, error::FilterChainError>(OwnedTexture::new(
&device,
Size::new(1, 1),
1,
ImageFormat::R8G8B8A8Unorm.into(),
)?)
};
let input_gen = || None;
let framebuffer_init = FramebufferInit::new(
filters.iter().map(|f| &f.reflection.meta),
&framebuffer_gen,
&input_gen,
);
let (output_framebuffers, output_textures) = framebuffer_init.init_output_framebuffers()?;
let (feedback_framebuffers, feedback_textures) =
framebuffer_init.init_feedback_framebuffers()?;
let (history_framebuffers, history_textures) = framebuffer_init.init_history()?;
let history_buffer = framebuffer_gen()?;
let draw_quad = DrawQuad::new(&device)?;
Ok(FilterChainMetal {
draw_last_pass_feedback: framebuffer_init.uses_final_pass_as_feedback(),
common: FilterCommon {
luts,
samplers,
config,
draw_quad,
device,
output_textures,
feedback_textures,
history_textures,
},
passes: filters,
output_framebuffers,
feedback_framebuffers,
history_framebuffers,
prev_frame_history_buffer: history_buffer,
disable_mipmaps: options.map(|f| f.force_no_mipmaps).unwrap_or(false),
default_options: Default::default(),
})
}
pub fn frame(
&mut self,
input: &ProtocolObject<dyn MTLTexture>,
viewport: &Viewport<MetalTextureRef>,
cmd: &ProtocolObject<dyn MTLCommandBuffer>,
frame_count: usize,
options: Option<&FrameOptionsMetal>,
) -> error::Result<()> {
let max = std::cmp::min(self.passes.len(), self.common.config.passes_enabled());
if let Some(options) = &options {
let clear_desc = MTLRenderPassDescriptor::new();
if options.clear_history {
for (index, history) in self.history_framebuffers.iter().enumerate() {
unsafe {
let ca = clear_desc
.colorAttachments()
.objectAtIndexedSubscript(index);
ca.setTexture(Some(&history.texture));
ca.setLoadAction(MTLLoadAction::Clear);
ca.setStoreAction(MTLStoreAction::Store);
}
}
let clearpass = cmd
.renderCommandEncoderWithDescriptor(&clear_desc)
.ok_or(FilterChainError::FailedToCreateCommandBuffer)?;
clearpass.endEncoding();
}
}
self.push_history(&cmd, &input)?;
let passes = &mut self.passes[0..max];
if passes.is_empty() {
return Ok(());
}
let filter = passes[0].meta.filter;
let wrap_mode = passes[0].meta.wrap_mode;
for (texture, image) in self
.common
.history_textures
.iter_mut()
.zip(self.history_framebuffers.iter())
{
*texture = Some(image.as_input(filter, wrap_mode)?);
}
let original = InputTexture {
texture: input
.newTextureViewWithPixelFormat(input.pixelFormat())
.ok_or(FilterChainError::FailedToCreateTexture)?,
wrap_mode,
filter_mode: filter,
mip_filter: filter,
};
let mut source = original.try_clone()?;
source
.texture
.setLabel(Some(&*NSString::from_str("librashader_sourcetex")));
let passes_len = passes.len();
let options = options.unwrap_or(&self.default_options);
for index in 0..passes_len {
if self.feedback_framebuffers.contains(index) {
std::mem::swap(
&mut self.output_framebuffers[index],
&mut self.feedback_framebuffers[index],
);
}
}
let source_size: Size<u32> = get_texture_size(&source.texture).into();
let viewport_size = get_texture_size(viewport.output);
let original_size: Size<u32> = get_texture_size(&original.texture).into();
let scale_context = self.common.device.clone();
OwnedTexture::scale_feedback_framebuffers_with_context(
source_size,
viewport_size,
original_size,
&mut self.feedback_framebuffers,
passes,
&scale_context,
|index, pass, feedback| {
self.common.feedback_textures[index] =
Some(feedback.as_input(pass.meta.filter, pass.meta.wrap_mode)?);
Ok(())
},
)?;
OwnedTexture::scale_output_framebuffers_with_context(
source_size,
viewport_size,
original_size,
&mut self.output_framebuffers,
passes,
&scale_context,
|index, pass, target, size| {
source.filter_mode = pass.meta.filter;
source.wrap_mode = pass.meta.wrap_mode;
source.mip_filter = pass.meta.filter;
if index != passes_len - 1 {
let out = RenderTarget::identity(target.texture.as_ref())?;
pass.draw(
&cmd,
index,
&self.common,
pass.meta.get_frame_count(frame_count),
options,
viewport,
&original,
&source,
&out,
None,
QuadType::Offscreen,
)?;
if target.max_miplevels > 1 && !self.disable_mipmaps {
target.generate_mipmaps(&cmd)?;
}
self.common.output_textures[index] =
Some(target.as_input(pass.meta.filter, pass.meta.wrap_mode)?);
source = self.common.output_textures[index]
.as_ref()
.map(InputTexture::try_clone)
.unwrap()?;
return Ok(());
}
if !pass
.graphics_pipeline
.has_format(viewport.output.pixelFormat())
{
pass.graphics_pipeline
.recompile(&self.common.device, viewport.output.pixelFormat())?;
}
let output_size_override = if self.draw_last_pass_feedback {
let out = RenderTarget::viewport_with_output(target.texture.as_ref(), viewport);
pass.draw(
&cmd,
index,
&self.common,
pass.meta.get_frame_count(frame_count),
options,
viewport,
&original,
&source,
&out,
None,
QuadType::Final,
)?;
Some(size)
} else {
None
};
let out = RenderTarget::viewport(viewport);
pass.draw(
&cmd,
index,
&self.common,
pass.meta.get_frame_count(frame_count),
options,
viewport,
&original,
&source,
&out,
output_size_override,
QuadType::Final,
)?;
Ok(())
},
)?;
Ok(())
}
}