use crate::framebuffer::GLImage;
use librashader_common::{FilterMode, WrapMode};
#[derive(Default, Debug, Copy, Clone)]
pub(crate) struct InputTexture {
pub image: GLImage,
pub filter: FilterMode,
pub mip_filter: FilterMode,
pub wrap_mode: WrapMode,
}
impl InputTexture {
pub fn is_bound(&self) -> bool {
self.image.handle.is_some()
}
pub fn bound(&self) -> Option<&Self> {
if self.is_bound() {
Some(self)
} else {
None
}
}
}
impl AsRef<InputTexture> for InputTexture {
fn as_ref(&self) -> &InputTexture {
self
}
}