use librashader_preprocess::PreprocessError;
use librashader_presets::ParsePresetError;
use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
use librashader_runtime::image::ImageError;
use thiserror::Error;
#[derive(Error, Debug)]
#[non_exhaustive]
pub enum FilterChainError {
#[error("fbo initialization error {0:x}")]
FramebufferInit(u32),
#[error("SPIRV reflection error: {0}")]
SpirvCrossReflectError(#[from] spirv_cross2::SpirvCrossError),
#[error("shader preset parse error: {0}")]
ShaderPresetError(#[from] ParsePresetError),
#[error("shader preprocess error: {0}")]
ShaderPreprocessError(#[from] PreprocessError),
#[error("shader compile error: {0}")]
ShaderCompileError(#[from] ShaderCompileError),
#[error("shader reflect error: {0}")]
ShaderReflectError(#[from] ShaderReflectError),
#[error("lut loading error: {0}")]
LutLoadError(#[from] ImageError),
#[error("opengl was not initialized")]
GLLoadError,
#[error("opengl could not link program: {0}")]
GLLinkError(String),
#[error("opengl could not compile program: {0}")]
GlCompileError(String),
#[error("opengl could not create samplers")]
GlSamplerError,
#[error("opengl could not create program: {0}")]
GlProgramError(String),
#[error("an invalid framebuffer was provided to frame")]
GlInvalidFramebuffer,
#[error("opengl error: {0}")]
GlError(String),
#[error("unreachable")]
Infallible(#[from] std::convert::Infallible),
}
pub type Result<T> = std::result::Result<T, FilterChainError>;