#include "box2d/b2_edge_shape.h"
#include "box2d/b2_block_allocator.h"
#include <new>
void b2EdgeShape::SetOneSided(const b2Vec2& v0, const b2Vec2& v1, const b2Vec2& v2, const b2Vec2& v3)
{
m_vertex0 = v0;
m_vertex1 = v1;
m_vertex2 = v2;
m_vertex3 = v3;
m_oneSided = true;
}
void b2EdgeShape::SetTwoSided(const b2Vec2& v1, const b2Vec2& v2)
{
m_vertex1 = v1;
m_vertex2 = v2;
m_oneSided = false;
}
b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
{
void* mem = allocator->Allocate(sizeof(b2EdgeShape));
b2EdgeShape* clone = new (mem) b2EdgeShape;
*clone = *this;
return clone;
}
int32 b2EdgeShape::GetChildCount() const
{
return 1;
}
bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
{
B2_NOT_USED(xf);
B2_NOT_USED(p);
return false;
}
void b2EdgeShape::ComputeDistance(const b2Transform& xf, const b2Vec2& p, float* distance, b2Vec2* normal, int32 childIndex) const
{
B2_NOT_USED(childIndex);
b2Vec2 v1 = b2Mul(xf, m_vertex1);
b2Vec2 v2 = b2Mul(xf, m_vertex2);
b2Vec2 d = p - v1;
b2Vec2 s = v2 - v1;
float ds = b2Dot(d, s);
if (ds > 0)
{
float s2 = b2Dot(s, s);
if (ds > s2)
{
d = p - v2;
}
else
{
d -= ds / s2 * s;
}
}
float d1 = d.Length();
*distance = d1;
*normal = d1 > 0 ? 1 / d1 * d : b2Vec2_zero;
}
bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& xf, int32 childIndex) const
{
B2_NOT_USED(childIndex);
b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
b2Vec2 d = p2 - p1;
b2Vec2 v1 = m_vertex1;
b2Vec2 v2 = m_vertex2;
b2Vec2 e = v2 - v1;
b2Vec2 normal(e.y, -e.x);
normal.Normalize();
float numerator = b2Dot(normal, v1 - p1);
if (m_oneSided && numerator > 0.0f)
{
return false;
}
float denominator = b2Dot(normal, d);
if (denominator == 0.0f)
{
return false;
}
float t = numerator / denominator;
if (t < 0.0f || input.maxFraction < t)
{
return false;
}
b2Vec2 q = p1 + t * d;
b2Vec2 r = v2 - v1;
float rr = b2Dot(r, r);
if (rr == 0.0f)
{
return false;
}
float s = b2Dot(q - v1, r) / rr;
if (s < 0.0f || 1.0f < s)
{
return false;
}
output->fraction = t;
if (numerator > 0.0f)
{
output->normal = -b2Mul(xf.q, normal);
}
else
{
output->normal = b2Mul(xf.q, normal);
}
return true;
}
void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
{
B2_NOT_USED(childIndex);
b2Vec2 v1 = b2Mul(xf, m_vertex1);
b2Vec2 v2 = b2Mul(xf, m_vertex2);
b2Vec2 lower = b2Min(v1, v2);
b2Vec2 upper = b2Max(v1, v2);
b2Vec2 r(m_radius, m_radius);
aabb->lowerBound = lower - r;
aabb->upperBound = upper + r;
}
void b2EdgeShape::ComputeMass(b2MassData* massData, float density) const
{
B2_NOT_USED(density);
massData->mass = 0.0f;
massData->center = 0.5f * (m_vertex1 + m_vertex2);
massData->I = 0.0f;
}