#include "box2d/b2_circle_shape.h"
#include "box2d/b2_block_allocator.h"
#include <new>
b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const
{
void* mem = allocator->Allocate(sizeof(b2CircleShape));
b2CircleShape* clone = new (mem) b2CircleShape;
*clone = *this;
return clone;
}
int32 b2CircleShape::GetChildCount() const
{
return 1;
}
bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
{
b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
b2Vec2 d = p - center;
return b2Dot(d, d) <= m_radius * m_radius;
}
void b2CircleShape::ComputeDistance(const b2Transform& transform, const b2Vec2& p, float* distance, b2Vec2* normal, int32 childIndex) const
{
B2_NOT_USED(childIndex);
b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
b2Vec2 d = p - center;
float d1 = d.Length();
*distance = d1 - m_radius;
*normal = 1 / d1 * d;
}
bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform, int32 childIndex) const
{
B2_NOT_USED(childIndex);
b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
b2Vec2 s = input.p1 - position;
float b = b2Dot(s, s) - m_radius * m_radius;
b2Vec2 r = input.p2 - input.p1;
float c = b2Dot(s, r);
float rr = b2Dot(r, r);
float sigma = c * c - rr * b;
if (sigma < 0.0f || rr < b2_epsilon)
{
return false;
}
float a = -(c + b2Sqrt(sigma));
if (0.0f <= a && a <= input.maxFraction * rr)
{
a /= rr;
output->fraction = a;
output->normal = s + a * r;
output->normal.Normalize();
return true;
}
return false;
}
void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const
{
B2_NOT_USED(childIndex);
b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
}
void b2CircleShape::ComputeMass(b2MassData* massData, float density) const
{
massData->mass = density * b2_pi * m_radius * m_radius;
massData->center = m_p;
massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p));
}