libbun
Rust facade for hosting JavaScript and TypeScript providers through a non-CLI Bun embedding boundary.
This repository owns the stable facade, conformance tests, and a vendored Bun
source snapshot. It does not call Bun CLI main, Cli::start, or
process-global command dispatch.
Current Bun source target:
9ecb985ad0f06fa12cbd8eede2404589992527d5
Status
The initial crate defines the embedding ABI, provider-host receipts, structural value carriers, prepared source bundle artifacts, explicit event-loop pumping, output capture, deterministic shutdown, and Rust-substrate rejection.
The native adapter binds this facade to Bun/JSC internals and has a real linked
integration flow for source module load, prepared source bundle load,
synchronous export calls, async export parking/resolution, structured provider
errors, event-loop pumping, host environment overlays, dedicated internal log
capture, and shutdown. Downstream hosts consume the native implementation only
through the replaceable dynamic plugin described by ADR-2038; they should not
statically link libbun-native.
Downstream Use
Downstream Rust applications depend on the facade crate and load the native Bun implementation through a replaceable plugin. There are two supported upstream consumption modes.
Automatic Cargo Build Download
Use this mode for local development and upstream crates whose Cargo builds are allowed to download verified release artifacts.
Add libbun with dynamic-loading and download-plugin:
With download-plugin, libbun's build script selects the Cargo TARGET,
downloads the matching native plugin release asset for the crate version,
verifies its committed checksum, extracts it under Cargo's OUT_DIR, and emits
the plugin path for DynamicBunRuntime::initialize(...).
download-plugin is intentionally opt-in because it makes Cargo builds depend
on network access unless an override is provided. Use these overrides when the
artifact is pre-fetched by CI, a package manager, or an app release process:
LIBBUN_PLUGIN_PATH=/absolute/path/to/liblibbun_plugin_native.dylib
LIBBUN_PLUGIN_BUNDLE_DIR=/absolute/path/to/extracted/libbun/bundle
LIBBUN_PLUGIN_ARCHIVE=/absolute/path/to/libbun-plugin-native-vX.Y.Z-<target>.tar.zst
LIBBUN_DOWNLOAD_PLUGIN=0
LIBBUN_PLUGIN_PATH is also the user replacement path and always wins at
runtime.
No-Download Integration
Use this mode for package-manager builds, hermetic CI, app bundles, or any upstream crate that wants to control native artifact fetching outside Cargo.
Depend on the facade without download-plugin:
Then arrange for one of these runtime paths:
LIBBUN_PLUGIN_PATH=/absolute/path/to/replacement/plugin
LIBBUN_HOME=/cache/root/containing/vX.Y.Z/<target>/<plugin>
~/.cache/libbun/vX.Y.Z/<target>/<plugin>
The cache layout is:
<cache-root>/vX.Y.Z/<target>/
liblibbun_plugin_native.dylib or liblibbun_plugin_native.so
libbun-runtime-native # Linux helper-backed bundles only
libbun-native-bundle.json
SOURCE.txt
NOTICE.txt
licenses.json
checksums.txt
No-download consumers can use the GitHub Release assets directly, the optional
plugin-installer API, or their own packaging system. The important rule is
that the plugin remains dynamically loaded and user-replaceable.
Download the plugin asset that matches the host platform from the same
libbun GitHub Release as the facade version. The supported native plugin
release targets are:
libbun-plugin-native-vX.Y.Z-aarch64-apple-darwin.tar.zst
libbun-plugin-native-vX.Y.Z-x86_64-unknown-linux-gnu.tar.zst
libbun-plugin-native-vX.Y.Z-aarch64-unknown-linux-gnu.tar.zst
The consumer contract is the same on every platform:
consumer app -> LIBBUN_PLUGIN_PATH, build-time plugin, or libbun release cache -> native plugin
The implementation behind that plugin differs by platform today:
macOS:
consumer app -> dynamically loaded .dylib -> in-process Bun/JSC/WebKit
Linux:
consumer app -> dynamically loaded .so -> helper process -> Bun/JSC/WebKit
Linux tarballs contain both liblibbun_plugin_native.so and
libbun-runtime-native, plus libbun-native-bundle.json. Hosts still point
LIBBUN_PLUGIN_PATH at the .so; the plugin starts the helper. To test or
replace a modified helper build, set LIBBUN_RUNTIME_NATIVE_PATH to the helper
executable path. The helper process is a current Linux implementation detail,
not a downstream API commitment. If Linux later gains suitable PIC
WebKit/JSC/WTF inputs, the Linux tarball can switch to an in-process plugin
without changing facade code or LIBBUN_PLUGIN_PATH setup.
Hosts should prefer libbun::release::resolve_native_plugin() or
DynamicBunRuntime::initialize(...) so they can honor LIBBUN_PLUGIN_PATH, the
build-time downloaded plugin, and the standard release cache without probing a
sibling checkout. The default cache root for manual or installer-managed
plugins is:
~/.cache/libbun/vX.Y.Z/<target>/
Set LIBBUN_HOME to override the cache root. Set LIBBUN_PLUGIN_PATH to point
at an explicit replacement plugin.
Manual macOS installation example when download-plugin is not used:
version=v0.1.2
target=aarch64-apple-darwin
Linux setup is the same except for the target name and .so filename:
version=v0.1.2
target=aarch64-unknown-linux-gnu
Hosts that want an in-process installer can enable the optional
plugin-installer feature and call:
let plugin = install_native_plugin?;
println!;
Minimal dynamic-loading example:
use DynamicBunRuntime;
use ;
use json;
If LIBBUN_PLUGIN_PATH is unset and the standard release cache does not contain
the plugin, initialization fails with an error naming the expected release asset
and installation remedy. If the plugin ABI does not match the facade ABI,
initialization fails before a runtime is created.
If you redistribute the native plugin binary, pass through the matching
SOURCE.txt, NOTICE.txt, licenses.json, source archive, and checksum file
from the same GitHub Release. Keep the plugin replaceable by user-controlled
path or configuration.
Vendored Bun
Bun source is tracked at vendor/bun. The snapshot is created from upstream
Git history with git archive, so it excludes nested .git metadata and local
build artifacts. Bun build-time source dependencies needed by the Rust crates,
including lolhtml, are vendored under vendor/bun/vendor.
Update to a new upstream ref:
Verify the vendored snapshot:
Prepare Bun's generated Rust inputs and check the reusable Rust runtime crates:
That script runs Bun configure/codegen inside vendor/bun, rewrites generated
artifact identity to the pinned BUN_SOURCE_COMMIT, checks bun_jsc plus
bun_runtime, and type-checks the native/ adapter with Bun's pinned nightly
toolchain.
Native Adapter
native/ contains the nightly-only adapter that implements BunEmbeddingRuntime
over vendored Bun/JSC crates. It is kept out of the default crate so downstream
users can depend on the stable facade without pulling Bun's build toolchain into
their normal Rust build. It is an internal implementation crate for the dynamic
plugin, not a downstream dependency surface.
Run native adapter integration tests against Bun's C++/JSC objects:
LIBBUN_NATIVE_LINK_BUN=1
The native link manifest intentionally records Bun's C/C++ object archive and prebuilt WebKit/JSC static libraries, but not Bun's Rust staticlib. The adapter depends on the vendored Rust crates directly so Rust global state is not linked twice into the test host.
Dynamic Plugin
plugin/ builds libbun-plugin-native as a cdylib. This is the only supported
way for downstream applications to use the native Bun/JSC implementation.
Build the macOS in-process plugin after preparing the native link manifest:
LIBBUN_NATIVE_LINK_BUN=1
Build the Linux helper-backed bundle after preparing the same native link manifest:
LIBBUN_NATIVE_LINK_BUN=1
Use LIBBUN_NATIVE_BUN_BUILD_DIR=vendor/bun/build/native-$(uname -m)-$(uname -s)
to keep platform-specific Bun native build products outside the default
vendor/bun/build/debug directory.
Rust hosts can enable the facade's dynamic-loading feature and load the plugin
at runtime with libbun::dynamic::DynamicBunRuntime. BunHost initialization
through the trait reads LIBBUN_PLUGIN_PATH; hosts that want explicit path
control can call DynamicBunRuntime::load(path, config) directly.
Native Plugin Releases
Official native plugin binaries are produced by GitHub Actions and published as GitHub Release assets with matching source, notice, license inventory, source instructions, and checksum files.
Before creating a release tag, run the local preflight:
After the preflight passes, commit the release changes and push the annotated release tag:
Pushing the tag triggers .github/workflows/release-native-plugin.yml. Inspect
the completed workflow and GitHub Release assets before announcing the release.