use crate::sse::{load_f32, store_f32};
use crate::stackblur::avx::vertical_f32::Avx2F32x8;
use crate::stackblur::stack_blur_pass::StackBlurWorkingPass;
use crate::unsafe_slice::UnsafeSlice;
use crate::util::ScratchBuffer;
use std::arch::x86_64::*;
pub(crate) struct HorizontalAvxStackBlurPassFloat32<const CN: usize> {}
impl<const CN: usize> Default for HorizontalAvxStackBlurPassFloat32<CN> {
fn default() -> Self {
HorizontalAvxStackBlurPassFloat32::<CN> {}
}
}
#[target_feature(enable = "avx2", enable = "fma")]
fn horiz_f32_pass_stack_impl<const CN: usize>(
pixels: &UnsafeSlice<f32>,
stride: u32,
width: u32,
height: u32,
radius: u32,
thread: usize,
total_threads: usize,
) {
unsafe {
let div = ((radius * 2) + 1) as usize;
let v_mul_value = _mm256_set1_ps(1. / ((radius as f32 + 1.) * (radius as f32 + 1.)));
let mut xp;
let mut sp;
let mut stack_start;
let mut scratch_buffer = ScratchBuffer::<Avx2F32x8, 512>::new(div * 2);
let stacks = scratch_buffer.as_mut_slice();
let wm = width - 1;
let div = (radius * 2) + 1;
let min_y = thread * height as usize / total_threads;
let max_y = (thread + 1) * height as usize / total_threads;
let mut cy = min_y;
while cy + 4 <= max_y {
let mut sums0 = _mm256_setzero_ps();
let mut sums1 = _mm256_setzero_ps();
let mut sum_in0 = _mm256_setzero_ps();
let mut sum_in1 = _mm256_setzero_ps();
let mut sum_out0 = _mm256_setzero_ps();
let mut sum_out1 = _mm256_setzero_ps();
let mut src_ptr0 = stride as usize * cy;
let mut src_ptr1 = stride as usize * (cy + 1);
let mut src_ptr2 = stride as usize * (cy + 2);
let mut src_ptr3 = stride as usize * (cy + 3);
let src_pixel0 = load_f32::<CN>(pixels.get_ptr(src_ptr0));
let src_pixel1 = load_f32::<CN>(pixels.get_ptr(src_ptr1));
let src_pixel2 = load_f32::<CN>(pixels.get_ptr(src_ptr2));
let src_pixel3 = load_f32::<CN>(pixels.get_ptr(src_ptr3));
let x0 = _mm256_setr_m128(src_pixel0, src_pixel1);
let x1 = _mm256_setr_m128(src_pixel2, src_pixel3);
for i in 0..=radius {
let stack_value = stacks.get_unchecked_mut(i as usize * 2..);
_mm256_store_ps(stack_value.as_mut_ptr().cast(), x0);
_mm256_store_ps(stack_value.get_unchecked_mut(1..).as_mut_ptr().cast(), x1);
let w = _mm256_set1_ps((i + 1) as f32);
sums0 = _mm256_fmadd_ps(x0, w, sums0);
sums1 = _mm256_fmadd_ps(x1, w, sums1);
sum_out0 = _mm256_add_ps(sum_out0, x0);
sum_out1 = _mm256_add_ps(sum_out1, x1);
}
for i in 1..=radius {
if i <= wm {
src_ptr0 += CN;
src_ptr1 += CN;
src_ptr2 += CN;
src_ptr3 += CN;
}
let stack_ptr = stacks.get_unchecked_mut((i + radius) as usize * 2..);
let src_pixel0 = load_f32::<CN>(pixels.get_ptr(src_ptr0));
let src_pixel1 = load_f32::<CN>(pixels.get_ptr(src_ptr1));
let src_pixel2 = load_f32::<CN>(pixels.get_ptr(src_ptr2));
let src_pixel3 = load_f32::<CN>(pixels.get_ptr(src_ptr3));
let x0 = _mm256_setr_m128(src_pixel0, src_pixel1);
let x1 = _mm256_setr_m128(src_pixel2, src_pixel3);
_mm256_store_ps(stack_ptr.as_mut_ptr().cast(), x0);
_mm256_store_ps(stack_ptr.get_unchecked_mut(1..).as_mut_ptr().cast(), x1);
let w = _mm256_set1_ps((radius + 1 - i) as f32);
sums0 = _mm256_fmadd_ps(x0, w, sums0);
sums1 = _mm256_fmadd_ps(x1, w, sums1);
sum_in0 = _mm256_add_ps(sum_in0, x0);
sum_in1 = _mm256_add_ps(sum_in1, x1);
}
sp = radius;
xp = radius;
if xp > wm {
xp = wm;
}
src_ptr0 = CN * xp as usize + cy * stride as usize;
src_ptr1 = CN * xp as usize + (cy + 1) * stride as usize;
src_ptr2 = CN * xp as usize + (cy + 2) * stride as usize;
src_ptr3 = CN * xp as usize + (cy + 3) * stride as usize;
let mut dst_ptr0 = cy * stride as usize;
let mut dst_ptr1 = (cy + 1) * stride as usize;
let mut dst_ptr2 = (cy + 2) * stride as usize;
let mut dst_ptr3 = (cy + 3) * stride as usize;
for _ in 0..width {
let bx0 = _mm256_mul_ps(sums0, v_mul_value);
let bx1 = _mm256_mul_ps(sums1, v_mul_value);
store_f32::<CN>(pixels.get_ptr(dst_ptr0), _mm256_castps256_ps128(bx0));
store_f32::<CN>(pixels.get_ptr(dst_ptr1), _mm256_extractf128_ps::<1>(bx0));
store_f32::<CN>(pixels.get_ptr(dst_ptr2), _mm256_castps256_ps128(bx1));
store_f32::<CN>(pixels.get_ptr(dst_ptr3), _mm256_extractf128_ps::<1>(bx1));
dst_ptr0 += CN;
dst_ptr1 += CN;
dst_ptr2 += CN;
dst_ptr3 += CN;
sums0 = _mm256_sub_ps(sums0, sum_out0);
sums1 = _mm256_sub_ps(sums1, sum_out1);
stack_start = sp + div - radius;
if stack_start >= div {
stack_start -= div;
}
let stack = stacks.get_unchecked_mut(stack_start as usize * 2..);
let stack_val0 = _mm256_load_ps(stack.as_mut_ptr().cast());
let stack_val1 = _mm256_load_ps(stack.get_unchecked_mut(1..).as_mut_ptr().cast());
sum_out0 = _mm256_sub_ps(sum_out0, stack_val0);
sum_out1 = _mm256_sub_ps(sum_out1, stack_val1);
if xp < wm {
src_ptr0 += CN;
src_ptr1 += CN;
src_ptr2 += CN;
src_ptr3 += CN;
xp += 1;
}
let src_pixel0 = load_f32::<CN>(pixels.get_ptr(src_ptr0).cast());
let src_pixel1 = load_f32::<CN>(pixels.get_ptr(src_ptr1).cast());
let src_pixel2 = load_f32::<CN>(pixels.get_ptr(src_ptr2).cast());
let src_pixel3 = load_f32::<CN>(pixels.get_ptr(src_ptr3).cast());
let x0 = _mm256_setr_m128(src_pixel0, src_pixel1);
let x1 = _mm256_setr_m128(src_pixel2, src_pixel3);
_mm256_store_ps(stack.as_mut_ptr().cast(), x0);
_mm256_store_ps(stack.get_unchecked_mut(1..).as_mut_ptr().cast(), x1);
sum_in0 = _mm256_add_ps(sum_in0, x0);
sum_in1 = _mm256_add_ps(sum_in1, x1);
sums0 = _mm256_add_ps(sums0, sum_in0);
sums1 = _mm256_add_ps(sums1, sum_in1);
sp += 1;
if sp >= div {
sp = 0;
}
let stack = stacks.get_unchecked(sp as usize * 2..);
let stack_val0 = _mm256_load_ps(stack.as_ptr().cast());
let stack_val1 = _mm256_load_ps(stack.get_unchecked(1..).as_ptr().cast());
sum_out0 = _mm256_add_ps(sum_out0, stack_val0);
sum_out1 = _mm256_add_ps(sum_out1, stack_val1);
sum_in0 = _mm256_sub_ps(sum_in0, stack_val0);
sum_in1 = _mm256_sub_ps(sum_in1, stack_val1);
}
cy += 4;
}
let v_mul_value = _mm_set1_ps(1. / ((radius as f32 + 1.) * (radius as f32 + 1.)));
let mut src_ptr;
let mut dst_ptr;
for y in cy..max_y {
let mut sums = _mm_setzero_ps();
let mut sum_in = _mm_setzero_ps();
let mut sum_out = _mm_setzero_ps();
src_ptr = stride as usize * y;
let src_pixel = load_f32::<CN>(pixels.get_ptr(src_ptr));
for i in 0..=radius {
let stack_value = stacks.get_unchecked_mut(i as usize..);
_mm_store_ps(stack_value.as_mut_ptr().cast(), src_pixel);
sums = _mm_fmadd_ps(src_pixel, _mm_set1_ps((i + 1) as f32), sums);
sum_out = _mm_add_ps(sum_out, src_pixel);
}
for i in 1..=radius {
if i <= wm {
src_ptr += CN;
}
let stack_ptr = stacks.get_unchecked_mut((i + radius) as usize..);
let src_pixel = load_f32::<CN>(pixels.get_ptr(src_ptr));
_mm_store_ps(stack_ptr.as_mut_ptr().cast(), src_pixel);
sums = _mm_fmadd_ps(src_pixel, _mm_set1_ps((radius + 1 - i) as f32), sums);
sum_in = _mm_add_ps(sum_in, src_pixel);
}
sp = radius;
xp = radius;
if xp > wm {
xp = wm;
}
src_ptr = CN * xp as usize + y * stride as usize;
dst_ptr = y * stride as usize;
for _ in 0..width {
let blurred = _mm_mul_ps(sums, v_mul_value);
store_f32::<CN>(pixels.get_ptr(dst_ptr), blurred);
dst_ptr += CN;
sums = _mm_sub_ps(sums, sum_out);
stack_start = sp + div - radius;
if stack_start >= div {
stack_start -= div;
}
let stack = stacks.get_unchecked_mut(stack_start as usize..);
let stack_val = _mm_load_ps(stack.as_mut_ptr().cast());
sum_out = _mm_sub_ps(sum_out, stack_val);
if xp < wm {
src_ptr += CN;
xp += 1;
}
let src_pixel = load_f32::<CN>(pixels.get_ptr(src_ptr));
_mm_store_ps(stack.as_mut_ptr().cast(), src_pixel);
sum_in = _mm_add_ps(sum_in, src_pixel);
sums = _mm_add_ps(sums, sum_in);
sp += 1;
if sp >= div {
sp = 0;
}
let stack = stacks.get_unchecked(sp as usize..);
let stack_val = _mm_load_ps(stack.as_ptr().cast());
sum_out = _mm_add_ps(sum_out, stack_val);
sum_in = _mm_sub_ps(sum_in, stack_val);
}
}
}
}
impl<const CN: usize> StackBlurWorkingPass<f32, CN> for HorizontalAvxStackBlurPassFloat32<CN> {
fn pass(
&self,
pixels: &UnsafeSlice<f32>,
stride: u32,
width: u32,
height: u32,
radius: u32,
thread: usize,
total_threads: usize,
) {
unsafe {
horiz_f32_pass_stack_impl::<CN>(
pixels,
stride,
width,
height,
radius,
thread,
total_threads,
);
}
}
}