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use crate::models::Handle;
use crate::models::TagId;
use crate::models::Window;
use crate::models::WindowHandle;
use crate::models::WindowState;
use crate::utils::modmask_lookup::Button;
use serde::{Deserialize, Serialize};
/// These are responses from the Window manager.
/// The display server should act on these actions.
#[allow(clippy::large_enum_variant)]
#[derive(Serialize, Deserialize, Clone, Debug)]
pub enum DisplayAction<H: Handle> {
/// Nicely ask a window if it would please close at its convenience.
#[serde(bound = "")]
KillWindow(WindowHandle<H>),
/// Get triggered after a new window is discovered and WE are
/// managing it.
#[serde(bound = "")]
AddedWindow(WindowHandle<H>, bool, bool),
/// Makes sure the mouse is over a given window.
#[serde(bound = "")]
MoveMouseOver(WindowHandle<H>, bool),
/// Makes sure the mouse is over a given point.
MoveMouseOverPoint((i32, i32)),
/// Change a windows state.
#[serde(bound = "")]
SetState(WindowHandle<H>, bool, WindowState),
/// Sets the "z-index" order of the windows
/// first in the array is top most
#[serde(bound = "")]
SetWindowOrder(Vec<WindowHandle<H>>),
/// Raises a given window.
#[serde(bound = "")]
MoveToTop(WindowHandle<H>),
/// Tell the DS we no longer care about the this window and other
/// cleanup.
#[serde(bound = "")]
DestroyedWindow(WindowHandle<H>),
/// Tell a window that it is to become focused.
#[serde(bound = "")]
WindowTakeFocus {
window: Window<H>,
previous_window: Option<Window<H>>,
},
/// Remove focus on any visible window by focusing the root window.
#[serde(bound = "")]
Unfocus(Option<WindowHandle<H>>, bool),
/// To the window under the cursor to take the focus.
FocusWindowUnderCursor,
#[serde(bound = "")]
ReplayClick(WindowHandle<H>, Button),
/// Tell the DM we are ready to resize this window.
#[serde(bound = "")]
ReadyToResizeWindow(WindowHandle<H>),
/// Tell the DM we are ready to move this window.
#[serde(bound = "")]
ReadyToMoveWindow(WindowHandle<H>),
/// Used to let the WM know of the current displayed tag changes.
SetCurrentTags(Option<TagId>),
/// Used to let the WM know of the tag for a given window.
#[serde(bound = "")]
SetWindowTag(WindowHandle<H>, Option<TagId>),
/// Tell the DM to return to normal mode if it is not (ie resize a
/// window or moving a window).
NormalMode,
/// Configure a xlib window.
#[serde(bound = "")]
ConfigureXlibWindow(Window<H>),
}