use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Defs {
pub layers: Vec<Layer>,
pub entities: Vec<Entity>,
pub tilesets: Vec<TileSet>,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Layer {
#[serde(rename = "__type")]
pub __type: String,
pub identifier: String,
#[serde(rename = "type")]
pub layer_type: String,
pub uid: i32,
pub grid_size: i32,
pub display_opacity: f32,
pub px_offset_x: i32,
pub px_offset_y: i32,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Entity {
pub identifier: String,
pub uid: i32,
pub width: i32,
pub height: i32,
pub color: String,
pub render_mode: String,
pub show_name: bool,
pub tileset_id: Option<i32>,
pub tile_id: Option<i32>,
pub tile_render_mode: String,
pub max_per_level: i32,
pub limit_behavior: String,
pub pivot_x: f32,
pub pivot_y: f32,
pub field_defs: Vec<FieldDefs>,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TileSet {
pub identifier: String,
pub uid: i32,
pub rel_path: String,
pub px_wid: i32,
pub px_hei: i32,
pub tile_grid_size: i32,
pub spacing: i32,
pub padding: i32,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FieldDefs {
pub identifier: String,
#[serde(rename = "__type")]
pub __type: String,
pub uid: i32,
pub is_array: bool,
pub can_be_null: bool,
pub array_min_length: Option<i32>,
pub array_max_length: Option<i32>,
}