#include "processor/operator/simple/use_database.h"
#include "main/client_context.h"
#include "main/database_manager.h"
#include "processor/execution_context.h"
#include "storage/buffer_manager/memory_manager.h"
namespace lbug {
namespace processor {
void UseDatabase::executeInternal(ExecutionContext* context) {
auto dbManager = main::DatabaseManager::Get(*context->clientContext);
dbManager->setDefaultDatabase(dbName);
appendMessage("Used database successfully.",
storage::MemoryManager::Get(*context->clientContext));
}
std::string UseDatabasePrintInfo::toString() const {
std::string result = "Database: ";
result += dbName;
return result;
}
} }