lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
Documentation
#pragma once

#include "common/task_system/task_scheduler.h"

namespace lbug {
namespace main {
class QueryResult;
}
namespace processor {
class FactorizedTable;
class PhysicalPlan;
class PhysicalOperator;
class QueryProcessor {

public:
#if defined(__APPLE__)
    explicit QueryProcessor(uint64_t numThreads, uint32_t threadQos);
#else
    explicit QueryProcessor(uint64_t numThreads);
#endif

    common::TaskScheduler* getTaskScheduler() { return taskScheduler.get(); }

    std::unique_ptr<main::QueryResult> execute(PhysicalPlan* physicalPlan,
        ExecutionContext* context);

private:
    void decomposePlanIntoTask(PhysicalOperator* op, common::Task* task, ExecutionContext* context);

    void initTask(common::Task* task);

private:
    std::unique_ptr<common::TaskScheduler> taskScheduler;
};

} // namespace processor
} // namespace lbug