use lazychess::{Game, parse_square};
fn main() {
let mut game = Game::new();
println!("*** Legal Moves (starting position) ***");
let moves = game.get_legal_moves();
println!("Total: {}", moves.len()); println!("Moves: {:?}", moves);
println!("\n*** Legality Checks (UCI) ***");
let tests = [
("e2e4", true),
("e2e5", false), ("d1d4", false), ("a1a3", false), ("g1f3", true), ];
for (mv, expected) in &tests {
let legal = game.is_move_legal(mv);
let mark = if legal == *expected { "✓" } else { "✗" };
println!("{mark} {mv:5} legal={legal}");
}
println!("\n*** Legality Checks (SAN) ***");
let san_tests = [
("e4", true),
("Nf3", true),
("Qd4", false), ("e5", false), ];
for (mv, expected) in &san_tests {
let legal = game.is_move_legal(mv);
let mark = if legal == *expected { "✓" } else { "✗" };
println!("{mark} {mv:5} legal={legal}");
}
println!("\n*** Legal Moves After 1.e4 e5 ***");
game.do_move("e4").unwrap();
game.do_move("e5").unwrap();
let moves = game.get_legal_moves();
println!("Total: {}", moves.len());
println!("First 10: {:?}", &moves[..moves.len().min(10)]);
println!("\n*** Square Utilities ***");
for sq in &["a1", "h8", "e4", "d5"] {
let idx = parse_square(sq).unwrap();
let color = Game::square_color(sq).unwrap();
println!("{sq} → index={idx:2}, color={color}");
}
println!("invalid 'z9' → {:?}", parse_square("z9"));
}