use lazychess::Game;
fn main() {
let mut game = Game::new();
println!("*** Starting Position ***");
println!("{}", game.display_board());
println!("Side to move : {}", game.side_to_move());
println!("FEN : {}", game.get_fen());
let moves = ["e2e4", "e7e5", "g1f3", "b8c6", "f1b5"];
for mv in &moves {
game.do_move(mv).expect("move should be legal");
}
println!("\n*** After 1. e4 e5 2. Nf3 Nc6 3. Bb5 ***");
println!("{}", game.display_board());
if let Some(name) = game.opening_name() {
println!("Opening : {name}");
}
game.undo_move().unwrap();
println!("\n*** After undoing Bb5 ***");
println!("{}", game.display_board());
println!("FEN : {}", game.get_fen());
}