use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceShaderClockFeatures {
pub shader_subgroup_clock: bool,
pub shader_device_clock: bool,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceShaderClockFeatures {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub shader_subgroup_clock: u32,
pub shader_device_clock: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceShaderClockFeatures> for VkPhysicalDeviceShaderClockFeatures {
fn vk_to_raw(src: &VkPhysicalDeviceShaderClockFeatures, dst: &mut RawVkPhysicalDeviceShaderClockFeatures) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceShaderClockFeaturesKhr);
dst.next = ptr::null_mut();
dst.shader_subgroup_clock = vk_to_raw_value(&src.shader_subgroup_clock);
dst.shader_device_clock = vk_to_raw_value(&src.shader_device_clock);
}
}
impl VkRawType<VkPhysicalDeviceShaderClockFeatures> for RawVkPhysicalDeviceShaderClockFeatures {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceShaderClockFeatures) -> VkPhysicalDeviceShaderClockFeatures {
VkPhysicalDeviceShaderClockFeatures {
shader_subgroup_clock: u32::vk_to_wrapped(&src.shader_subgroup_clock),
shader_device_clock: u32::vk_to_wrapped(&src.shader_device_clock),
}
}
}
impl Default for VkPhysicalDeviceShaderClockFeatures {
fn default() -> VkPhysicalDeviceShaderClockFeatures {
VkPhysicalDeviceShaderClockFeatures {
shader_subgroup_clock: false,
shader_device_clock: false,
}
}
}
impl VkSetup for VkPhysicalDeviceShaderClockFeatures {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceShaderClockFeatures {
fn vk_free(&self) {
}
}